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# GO ON ELK! GO ON !!!!
(, Sun 1 Nov 2009, 23:54, archived)
# Elk is now bendable.
I have bones in it. Still working out how
to do nice walk cycle with the pose mode.
(, Sun 1 Nov 2009, 23:59, archived)
# Oh fuck yeah!
You are awesome!
(, Mon 2 Nov 2009, 0:05, archived)
# An amusing test rig.
Finding out lots of odd things
about how not to do it. [/;-D
(, Mon 2 Nov 2009, 0:10, archived)
# Vertex groups instead of weighting
and that thing with the automatic bone adjustment where you name them all left and right and moving the left one moves the right one in mirror image. And so on.
(, Mon 2 Nov 2009, 0:14, archived)
# Yeah, all envelope work there. But VGroups are next on my list.
There is also weight painting available and I want to
get to that point soon. Need more sub bones too.
(, Mon 2 Nov 2009, 0:19, archived)
# Assign groups from nearest bone, or something like that.
Think that's what the option's called. It's a good option to choose. Names them for you and initialises them nicely.
(, Mon 2 Nov 2009, 0:45, archived)
# Yay! Are we gonna be seeing more of them? :D
(, Mon 2 Nov 2009, 0:15, archived)
# I might get something more amusing out of them.
Seasonal aspect might offer some additional hummus.
(, Mon 2 Nov 2009, 0:22, archived)
# :D
Elk are awesome
(, Mon 2 Nov 2009, 0:27, archived)
# Hey dude! It's midnight!
(, Mon 2 Nov 2009, 0:15, archived)
# Don't feed it!!
(, Mon 2 Nov 2009, 0:16, archived)
# No it's past midnight
Im now shooting americans
(, Mon 2 Nov 2009, 0:18, archived)
# Yeah! Skin that elk!
(, Mon 2 Nov 2009, 0:09, archived)