
ridiculously dark shadows for something with so many light sources and wet surfaces
( , Wed 30 Apr 2014, 8:39, Reply)

and he used the original Bioshock assets. Not sure if that makes a difference. I'm pretty sure UE4 does have some nifty lighting effects in it though.
( , Wed 30 Apr 2014, 9:13, Reply)

God, I bloody loved Bioshock. All of 'em.
( , Wed 30 Apr 2014, 9:26, Reply)

That's a bit much for a game engine isn't it?
Unreal 3 could baked in ray traced light but any moving lights were direct lighting only.
Bean playing about with Unreal 4 myself and whilst the lighting is good I've not noticed real time ray trace.
( , Wed 30 Apr 2014, 9:55, Reply)

https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/Lightmass/index.html
( , Wed 30 Apr 2014, 11:28, Reply)