This was not done on a PC or a Mac, but on an off-the-shelf Commodore 64. Beautifully texture-mapped 3D graphics and effects.
Makes you wonder why the CBM version of Elite was quite so gash.
(, Fri 31 Oct 2008, 15:47, Reply)
www.scene.org/
Part of the reason the games were so gash were simply down to time/money spent, as well as the developers being shit.
The top developers of these kinds of demos are awesome and can make old technology look way beyond its years, but then they are prepared to spend many hours with their heads burried in relatively small amounts of code.
I love these things *clicks*
(, Fri 31 Oct 2008, 15:59, Reply)
For me, what makes good programming is interactivity, not 'look how fast I can render this animation'. Sure, it's impressive to squeeze a few microseconds out of a low-end machine, but getting it to work interactively is a very different business, I think.
(, Fri 31 Oct 2008, 16:01, Reply)
that's why they are "tech demos", developers show off their skills not only with animations. There's quite a few cool games come from the scene, one I remember playing was a tech demo of a rag doll effect, you had to see how injured you could get this guy by pushing him down some stairs.
(, Fri 31 Oct 2008, 16:09, Reply)
www.pcgaming.ws/viewgame.php?game=stair_dismount
(, Fri 31 Oct 2008, 17:23, Reply)