
then it's playable by most people who can load it in a browser
the language might have flaws but the compensation is you can reach a wide audience.
( , Tue 21 Aug 2012, 16:49, Reply)

but the tech is fundamentally flawed IMO - it's a step backwards not forwards. That's not to say it won't catch up, I'm sure it will (and this demo shows it's getting much better).
( , Tue 21 Aug 2012, 16:51, Reply)

All the things it can do could be done with Flash. They will not notice much difference.
For a developer, it makes coding easier / cheaper.
Any commercial website which goes for a 'html5 aesthetic' to look modern is likely to be the equivalent of a site ten years ago with a Flash splash page. Sites have evolved away from design-for-designs-sake, as it usually annoys people.
( , Tue 21 Aug 2012, 17:40, Reply)

Shame it's not actually supported on everything. Not sure why it doesn't work on my PC, and really can't be bothered to work it out.
( , Tue 21 Aug 2012, 20:29, Reply)

or is it an experimental thing which may be included in the future?
If Microsoft don't support it, then it is pretty useless in commercial web design (though I guess gamers are going to be more willing to be told to use a different browser).
( , Tue 21 Aug 2012, 21:03, Reply)

And it's not really part of HTML5 (although that's a term that's come to mean a lot more than just the actual HTML), it's a non-standard context you can request from a canvas element. But there is already a decent consensus about it... except from Microsoft.
( , Tue 21 Aug 2012, 21:16, Reply)