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Story, acting and effects artistry ...versus CGI splaffing?
( , Sun 15 Mar 2020, 23:08, Reply)
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Seems so quaint, but it looks great
( , Sun 15 Mar 2020, 23:17, Reply)
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( , Sun 15 Mar 2020, 23:37, Reply)
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As impressive as computer generated imagery is getting, there's an organic element to something created truly by hand that software just can't accurately recreate. It's too clean, even when they try to dirty it.
( , Mon 16 Mar 2020, 7:11, Reply)
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At a certain point a theatre director will inevitably declare ‘that’s enough painting and hammering...’
I can’t remember ever leaving a theatre arguing about the backdrops/tables/decanters. Lighting was a slightly more interesting discussion.
Yes we live in an age of obsession for exactness and accuracy - but to what end?
Are we replacing imagination with craft?
I’m gazing at my mountain of hygienic paper and wondering how to craft it in such a way as to hold the weight of a human body.
( , Mon 16 Mar 2020, 10:41, Reply)
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Leads to sloppy results.
There’s a reason why photographers try to get it right in the camera.
( , Mon 16 Mar 2020, 9:19, Reply)
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When I started working, once you’d shipped the game, you couldn’t patch it. So you had to make sure it at least (mostly) worked.
( , Mon 16 Mar 2020, 18:07, Reply)