The Dirty Secrets of Your Trade
So, Television is a hot bed of lies, deceit and made up competitions. We can't say that we are that surprised... every job is full of this stuff. It's not like the newspapers currently kicking TV whilst it is down are all that innocent.
We'd like you to even things out a bit. Spill the beans on your own trade. Tell us the dirty secrets that the public need to know.
( , Thu 27 Sep 2007, 10:31)
So, Television is a hot bed of lies, deceit and made up competitions. We can't say that we are that surprised... every job is full of this stuff. It's not like the newspapers currently kicking TV whilst it is down are all that innocent.
We'd like you to even things out a bit. Spill the beans on your own trade. Tell us the dirty secrets that the public need to know.
( , Thu 27 Sep 2007, 10:31)
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Re: Work Estimates
Weetobix, I've gotta say I wish my time estimates were so easy to calculate.
At the start of a project I have to give craploads of estimates for every part of a task over the project. Unfortunately, given the randomness of what I'll be doing, I'm giving a definite answer how long it'll take to do something completely intangible. Needless to say, everything is as stretched out and vague as possible, for two reasons.
One, skiving (natch), and two, occassionally, the three week gaps between project milestones get shortened to three days, with no variation on the work entailed. So it kind of evens out.
If the car industry were ever as cowboy as the games industry, George Ford would still be working on his second car, the first one having had wheels randomly fall off, killing everyone aboard.
( , Thu 27 Sep 2007, 16:11, Reply)
Weetobix, I've gotta say I wish my time estimates were so easy to calculate.
At the start of a project I have to give craploads of estimates for every part of a task over the project. Unfortunately, given the randomness of what I'll be doing, I'm giving a definite answer how long it'll take to do something completely intangible. Needless to say, everything is as stretched out and vague as possible, for two reasons.
One, skiving (natch), and two, occassionally, the three week gaps between project milestones get shortened to three days, with no variation on the work entailed. So it kind of evens out.
If the car industry were ever as cowboy as the games industry, George Ford would still be working on his second car, the first one having had wheels randomly fall off, killing everyone aboard.
( , Thu 27 Sep 2007, 16:11, Reply)
« Go Back