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(, Sun 1 Apr 2001, 1:00)
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Burnout 3 which was fucking mental, Forza and another one I can't quite recall. Forza is brilliant, even better on the 360 with steering wheel, pedals and fucking massive HD screen.
(, Fri 20 May 2011, 9:04, 1 reply, 15 years ago)
eventually as you progress it gets so fast that it's petrifyingly difficult to control.
I do quite like project gotham, but then I'm not a fan of realistic driving games. If I want realism I'll take my car on a track. GT is still a long, long way from being properly realistic.
(, Fri 20 May 2011, 9:08, Reply)
It's still arcade but the modelling is great and force-feedback really helps. Having your eyes massaged by a massive HD screen (at my brother's house admittedly) is fucking sexy too.
(, Fri 20 May 2011, 9:09, Reply)
tried to use GT3 to practice the nordschleife before he took his 911 on it as part of the Gumball rally. He spent months on it (particularly as I believe there were no Porshces on the early GT games so he had to build his own) ... until he had a sub-9 minute time and he reckoned he knew every corner blind. The actual track took him 14 minutes and he shat himself inside out.
Although that's a bit of an extreme example of lack of realism ;)
(, Fri 20 May 2011, 9:13, Reply)
and I gave up after a while. There are so few visual cues to where you are on the track and remembering the sequence of 100+ corners just isn't my bag. I'd rather drive 100 laps of a four-mile track than eight laps of that.
(, Fri 20 May 2011, 9:18, Reply)
but if you're about to take 65k's worth of german rear-drive mentalness on an 18-mile track that still has Arnco on the corners than I think he felt any heads up would be wise...
(, Fri 20 May 2011, 9:19, Reply)
I'd still love to be taken round by that lady with the Transit that was on Top Gear, she seemed nice.
(, Fri 20 May 2011, 9:21, Reply)
/obligatory strikethrough
(, Fri 20 May 2011, 9:22, Reply)
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