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This is a question Failed Projects

You start off with the best of intentions, but through raging incompetence, ineptitude or the plain fact that you're working in IT, things go terribly wrong and there's hell to pay. Tell us about the epic failures that have brought big ideas to their knees. Or just blame someone else.

(, Thu 3 Dec 2009, 14:19)
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Dead Space on 360...
...is kicking my arse at the same point, again and again and a-fucking-gain. Fuckerofathing.

Probably not on-topic though, as I will not let it beat me. I may give it a rest for awhile but at some point over the holidays I'm gonna crack that bastard, even if it takes me days.
(, Tue 8 Dec 2009, 12:08, 7 replies)
I hate this game.
Got to a battle just before the end against some big tentacles, only to find I run out of ammo every time, I'll have to go back and start earlier to finish it. gets a bit repetitive
(, Tue 8 Dec 2009, 12:12, closed)
Sounds familiar
Asteroids?
(, Tue 8 Dec 2009, 15:49, closed)
Nah,
Its down on the planet, you have a big battle in a dark room against lots of aliens, and then work your way out to a gantry with four big tentacles and lots of enemies. well stuck on it.
(, Wed 9 Dec 2009, 9:55, closed)
The key is thus:
Nail the first two tentacles as quickly as possible, and without moving from the one spot if you can. If memory serves, I picked off three of the bastards before the second wave of undead poured out the walls. Nail those buggers, then set about the last tentacle (which also gives you space to run around).
(, Wed 9 Dec 2009, 22:28, closed)
Don't get me started
I'm having to exhibit robotic patience to get through parts of this game. Worth it though. Do unfinished games count as failed projects? I think they do....
(, Tue 8 Dec 2009, 16:10, closed)

Oh its worth it, and they've just announced a sequel.
(, Wed 9 Dec 2009, 1:01, closed)
Well worth persevering
It *is* bastard hard in a lot of spots but you've only a bit more to go - well worth the effort.
(, Wed 9 Dec 2009, 22:26, closed)

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