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# I've been making a simplified model of a walled city
so I thought I'd see if I could get any decent renders out of it.

I'm quite pleased with these two, given that I've only used one texture map (for the grass) and one bump map (for the sea) and the rest are single-colour shaders - I added the distant mountains in photoshop.



Click for bigger (77 kb)


Another angle (76 kb)


EDIT: the uploader seems to be broken, give me a minute...

EDIT2: Fixed.
(, Fri 8 Oct 2010, 16:19, archived)
# There's a whole lot of redexing
going on with those links....
(, Fri 8 Oct 2010, 16:22, archived)
# darn b3ta uploader, should work now.
(, Fri 8 Oct 2010, 16:27, archived)
# Lovely Stuff - thanks for the fix :)
(, Fri 8 Oct 2010, 16:49, archived)
# nnng....404
fancied another butchers....
(, Fri 8 Oct 2010, 16:23, archived)
# fixed!
(, Fri 8 Oct 2010, 16:28, archived)
# naice....................cool shots:D
(, Fri 8 Oct 2010, 16:32, archived)
# Why is it aways walls in your images?
(, Fri 8 Oct 2010, 16:25, archived)
# I try to do something different
but I always brick it at the last minute
(, Fri 8 Oct 2010, 16:29, archived)
# ha ha brick it
walls ?
(, Fri 8 Oct 2010, 16:33, archived)
# Awesomeness.
Right - further to my last remark on this subject...

(, Fri 8 Oct 2010, 16:26, archived)
# cheers Mr BHW
(, Fri 8 Oct 2010, 16:27, archived)
# Night night bhw
(, Fri 8 Oct 2010, 16:32, archived)
#
(, Fri 8 Oct 2010, 16:34, archived)
#
(, Fri 8 Oct 2010, 16:41, archived)
# Good work.
Hope you don't mind me saying but waves always travel in parallel with the shoreline. Nobody really knows why this is.
(, Fri 8 Oct 2010, 17:33, archived)
# That second picture is rather lovely.
(, Fri 8 Oct 2010, 18:09, archived)
# cheers
(, Fri 8 Oct 2010, 18:14, archived)