
i just think a lot of people don't know about it.
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Tue 2 Nov 2010, 12:57,
archived)

this one here is pretty straight forward jokes wise, but i find for some, the low dither/colour option takes out too much detail a lot of the time.
in that case i'll resort to optimizing it near the limit, but usually aim lower for the sake of others.
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Tue 2 Nov 2010, 13:11,
archived)
in that case i'll resort to optimizing it near the limit, but usually aim lower for the sake of others.

I think in general the 400k limit is often pushed closer to 450k in practice, but in the above animation there was no real need for 699k.
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Tue 2 Nov 2010, 13:22,
archived)

jokes first, graphical quality second.
A joke is still funny whether it is in 127 or 256 colours
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Tue 2 Nov 2010, 13:27,
archived)
A joke is still funny whether it is in 127 or 256 colours

as for jokes being better than quality of image - we have the likes of Mutated Monty who always worked within the previous 200k limit and made gif magic for us all to drool over.
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Tue 2 Nov 2010, 13:41,
archived)


and through the dark dank tunnels of the foreboding QotW. T'is a hearty venture and those with true faith will do so easily but I fear for the young'uns! They oft get lost in the catacombs of Rob's underwear and end up posting their /Links here on /Board
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Tue 2 Nov 2010, 13:49,
archived)