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# bottom row
second from right with the white circle, reduce the circle by 10% so that she breaks out of the edge.

also third from right, the odd door shape, let her hands break over the edge of the shape, as if she'd leaning out of a window.

use the red outline from the top row, first from right on the break out bit;s of the gloves.
(, Sun 16 Jun 2013, 21:44, archived)
# Good idea on the window / outline thingy.
Ill try that one. Not really sold on the circle / crop one though. Wanna go with more 80s / angular looking shapes for the border
(, Sun 16 Jun 2013, 21:51, archived)
# this is what i mean.
(, Sun 16 Jun 2013, 21:57, archived)
# I tried it - it works nicely, ta!
Went a bit mental with the 80's ness of some of the shapes and colours. The pink ones are badass!
(, Sun 16 Jun 2013, 22:23, archived)
# 2 and 3 work the best.
nice work.
(, Sun 16 Jun 2013, 22:30, archived)
# Ta for the advice
Might go with 3, but perhaps tone the pink down a tad.
(, Sun 16 Jun 2013, 22:36, archived)
# or ramp it up to 80's neon.
(, Sun 16 Jun 2013, 22:49, archived)
# At a brief glance the arms out straight look a bit like stunted legs
Which is why I prefer the one in the circle of the first set, as it makes it more obvious that it is just the upper body on a brief glimpse.
Though I do think the size and contrasting whiteness of the circle detract from the character a bit.
(, Sun 16 Jun 2013, 22:51, archived)
# The circle one seems to be a popular one, but my design sense with this character when designing graphics has always been about blocks and edges
The circle doesnt really fit in that much, and i dont think the sihlouette is as strong, elegant or easily readable as the arm one.
Do you still think the arms look like legs now you can see her lower body on these ones?
(, Sun 16 Jun 2013, 23:00, archived)
# The 4th of these is the only one that clearly isn't mutant legs.
(To my eyes.)
(, Mon 17 Jun 2013, 1:39, archived)
# you make 'mutant legs' sound like a bad thing :(
(, Mon 17 Jun 2013, 3:14, archived)