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# no font, I spent far too long making that lettering from the Dark Crystal text
that's so cool to hear they sold the kiddie crap to Disney and kept the good shit
(, Thu 18 Mar 2004, 1:41, archived)
# I have that font somewhere
can't remember where I got it from though.

EDITAnd here it is in a handy zip.
(, Thu 18 Mar 2004, 1:42, archived)
# Apparently Neil Gaiman has been talking about co-directing
a sequel to Labyrinth.
(, Thu 18 Mar 2004, 1:43, archived)
# I saw that for the first time in ages the other night
The critters were this much better than CG
*holds out hands*
(, Thu 18 Mar 2004, 2:08, archived)
# CG has made film makers lazy
which is a shame
(, Thu 18 Mar 2004, 2:11, archived)
# And, no matter how realistic, always looks wrong.
But 'real' effects always look right, no matter how ropey. It must be because they're realy there.
(, Thu 18 Mar 2004, 2:13, archived)
# too true
even when they do a CG person and directly copy the movements from an actual person walking etc., it still looks wrong
(, Thu 18 Mar 2004, 2:20, archived)
# Jurassic Park worked.
And some of the monsters in LOTR worked (but the greenscreening was diabolical!).
But everybody else is just using CGI because it's wrongly associated with superior results to traditional FX. They must be able to see that it's ropey, surely?

People are the worst. CGI monsters you can sometimes get away with if you're really good, but people just can't be done on computers yet.
(, Thu 18 Mar 2004, 2:23, archived)
# the second matrix film
is home to some atrocious CGI work!
(, Thu 18 Mar 2004, 2:28, archived)
# Oh, god, yes.
The daft thing is they could have done most of it for real! Like that scene with Neo spinning around on his stick in the basketball court. They could have used wires to make that happen, rather than drawing him in with crayons.
(, Thu 18 Mar 2004, 2:33, archived)
# It's because
nobody actually knows how to make things look real, and the aspects of puppets and models which make them look real are things like dirt and blurs and dark shadows and so forth which are disregarded by CG artists, and probably sometimes even edited out because they seem undesirable.
(, Thu 18 Mar 2004, 2:23, archived)
# Movement also.
Don't forget movement.
(, Thu 18 Mar 2004, 2:32, archived)