alternate reality humph...
i was intrigued by a couple of pics by tweaknik so i thought i'd play with it for the challenge... not perfect but getting there...
edit: second go... a bit better
From the Why I Can't Sleep at Night challenge. See all 386 entries (closed)
( , Wed 20 Oct 2004, 22:41, archived)
i was intrigued by a couple of pics by tweaknik so i thought i'd play with it for the challenge... not perfect but getting there...
edit: second go... a bit better
From the Why I Can't Sleep at Night challenge. See all 386 entries (closed)
( , Wed 20 Oct 2004, 22:41, archived)
aarghhhh!
Why won't it go all the way round?!?!
Stuff of my nightmares
( ,
Wed 20 Oct 2004, 22:48,
archived)
Stuff of my nightmares
Oh my
hairy fucking fuck. thats just wrong....
*reeeeally paranoid now*
( ,
Wed 20 Oct 2004, 23:17,
archived)
*reeeeally paranoid now*
why does that work better?
i can't get my head round how it works at all
edit: just increased contrast and noise?
( ,
Wed 20 Oct 2004, 22:56,
archived)
edit: just increased contrast and noise?
you were doing it right
(you must have deconstructed one of mine :) I just increased the contrast, reduced the amount of movement per frame and speeded it up :)
edit: the noise was a side-effect of the lossy compression, not purposeful
( ,
Wed 20 Oct 2004, 22:58,
archived)
edit: the noise was a side-effect of the lossy compression, not purposeful
ahh, ok...
i did have a look at one of yours... it's a mad effect from 4 frames...
right then... more contrast, less movement, more speed... will have to experiment a bit more :)
edit: have i gone too far? i may have eliminated the movement too much... i think i should play with something other than vectors
eclectech.co.uk/b3ta/humphswirl2.gif.html
( ,
Wed 20 Oct 2004, 23:02,
archived)
right then... more contrast, less movement, more speed... will have to experiment a bit more :)
edit: have i gone too far? i may have eliminated the movement too much... i think i should play with something other than vectors
eclectech.co.uk/b3ta/humphswirl2.gif.html