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Home » Messageboard » Why I Can't Sleep at Night » Message 3849874

[challenge entry] alternate reality humph...

i was intrigued by a couple of pics by tweaknik so i thought i'd play with it for the challenge... not perfect but getting there...
edit: second go... a bit better

From the Why I Can't Sleep at Night challenge. See all 386 entries (closed)

(, Wed 20 Oct 2004, 22:41, archived)
# Holy shit!
That is hurting my head
(, Wed 20 Oct 2004, 22:42, archived)
# it's a very interesting inifinite effect.
:)
(, Wed 20 Oct 2004, 22:43, archived)
# Aaagh!
'Tis the anti-fluff
(, Wed 20 Oct 2004, 22:45, archived)
# Gah!
my eyes! MY EYES!!!!
(, Wed 20 Oct 2004, 22:45, archived)
# i feel sick
bleuuuuuuuuuuuuuuuurghhhh
(, Wed 20 Oct 2004, 22:47, archived)
# woohoo
(, Wed 20 Oct 2004, 22:48, archived)
# You made my brain crash
*reboots*
(, Wed 20 Oct 2004, 22:49, archived)
# aarghhhh!
Why won't it go all the way round?!?!

Stuff of my nightmares
(, Wed 20 Oct 2004, 22:48, archived)
# *grints teeth*
ow, owey ow
(, Wed 20 Oct 2004, 22:48, archived)
# he's still cute,
even when he's in a spack-out pic :~)
(, Wed 20 Oct 2004, 22:49, archived)
# aaargh!!
(, Wed 20 Oct 2004, 22:49, archived)
# Argh!!
(, Wed 20 Oct 2004, 22:51, archived)
# Oh my
hairy fucking fuck. thats just wrong....

*reeeeally paranoid now*
(, Wed 20 Oct 2004, 23:17, archived)
# i had a go...
(, Wed 20 Oct 2004, 22:55, archived)
# why does that work better?
i can't get my head round how it works at all
edit: just increased contrast and noise?
(, Wed 20 Oct 2004, 22:56, archived)
# you were doing it right
(you must have deconstructed one of mine :) I just increased the contrast, reduced the amount of movement per frame and speeded it up :)

edit: the noise was a side-effect of the lossy compression, not purposeful
(, Wed 20 Oct 2004, 22:58, archived)
# Wow, excellent effect !
and nice try miss E.
(, Wed 20 Oct 2004, 23:00, archived)
# ahh, ok...
i did have a look at one of yours... it's a mad effect from 4 frames...
right then... more contrast, less movement, more speed... will have to experiment a bit more :)
edit: have i gone too far? i may have eliminated the movement too much... i think i should play with something other than vectors
eclectech.co.uk/b3ta/humphswirl2.gif.html
(, Wed 20 Oct 2004, 23:02, archived)
# it
burns. woo.
(, Wed 20 Oct 2004, 23:22, archived)
# looks pretty good to me
*pukes* :)
(, Wed 20 Oct 2004, 23:47, archived)
# ARRRRRRRRRRRRRGHHHH!!!!
MY EYES!

WYH!
(, Wed 20 Oct 2004, 23:04, archived)
# spack!!!!!!
(, Wed 20 Oct 2004, 23:05, archived)
# jebus!
that's the spackiest yet
(, Wed 20 Oct 2004, 23:15, archived)
#
i thank you!
(, Wed 20 Oct 2004, 23:16, archived)
# eep
(, Wed 20 Oct 2004, 23:24, archived)