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# first animash evar
(, Sun 19 Aug 2007, 1:24, archived)
# Seams ok.
:)
(, Sun 19 Aug 2007, 1:27, archived)
# gah
had a nightmare doing the left outsidey bits, but thought fuck it, I've seen worse better
(, Sun 19 Aug 2007, 1:29, archived)
# Better than my efforts. Tis all goode phun.
:D
(, Sun 19 Aug 2007, 1:30, archived)
# aye
but there be some talented bastads on b3ta these days!
(, Sun 19 Aug 2007, 1:33, archived)
# So?
My neighbour is a better juggler than me..doesn't stop me from trying.

:D
(, Sun 19 Aug 2007, 1:34, archived)
# how dyou kill a circus?
go fer the juggler

sorry that just reappeared in my head and the pain of it was too big not to share
(, Sun 19 Aug 2007, 1:36, archived)
# You have done a great thing here tonight.
(, Sun 19 Aug 2007, 1:37, archived)
# :D
good way to be, I shall follow suit in future!
(, Sun 19 Aug 2007, 1:38, archived)
# Hurray for Animanips!!


G'nite All
(, Sun 19 Aug 2007, 1:35, archived)
# *fears*
G'night!
(, Sun 19 Aug 2007, 1:36, archived)
# thiss
is still absolutely ace

'night
(, Sun 19 Aug 2007, 1:36, archived)
# Hooot-hoootGrrrrrrrrrrrrrrrrrrrrrr-HOOT!
:d
(, Sun 19 Aug 2007, 1:37, archived)
# That made me gasp.
Gasp with fear.
I applaud your skills.
(, Sun 19 Aug 2007, 2:20, archived)
# its very good
i heard that a lot of animashers use the heal tool to help connect bits and bobs! :D
(, Sun 19 Aug 2007, 1:43, archived)
# LEVEL UP!
Exp 1200

:D
(, Sun 19 Aug 2007, 1:44, archived)
# In the real world
that sentence makes no sense
(, Sun 19 Aug 2007, 1:44, archived)
# From where I'm sitting
the phrase "in the real world" is pretty meaningless.
(, Sun 19 Aug 2007, 2:24, archived)
# I love the clone and blur tools
but I'll give that a go, cheers!

'edit' woo! after only 5 mins of fiddling, just using that made a difference!
(, Sun 19 Aug 2007, 1:44, archived)
# And don't forget cheating too.
Pick the right sources and it's a doddle.
(, Sun 19 Aug 2007, 1:47, archived)
# BUMBLE-WABBIT!
Yes!
(, Sun 19 Aug 2007, 1:48, archived)
# i tend to concentrate more on the hue and saturation
then its contrast and for the shade i use higlight midtone and shadow variaitons in each of the colour spectrum.

After that im to tried to fuck about smudging lines and stuff :(
(, Sun 19 Aug 2007, 1:48, archived)
# aye
hue and sat was great for getting a good colour, it's just the seams that take the effort!
(, Sun 19 Aug 2007, 1:49, archived)
# yeah but take a section like the mouth if it doesnt match the background
sometimes its just simple saturation

Image Hosted by ImageShack.us
the hair on the face dint look normal at all without the separate hue for the mouth.
mine are pretty shit when you put them next to a prodigy. the line is not where you think it is. its marked off here with a shift in saturation look closely at the neck
(, Sun 19 Aug 2007, 1:58, archived)
# WoW!
(, Sun 19 Aug 2007, 1:55, archived)
# thankee
(, Sun 19 Aug 2007, 2:08, archived)
# cor
thats an improvement! :D
(, Sun 19 Aug 2007, 1:59, archived)
# :D
(, Sun 19 Aug 2007, 2:02, archived)
# heh nice
Image Hosted by ImageShack.us

not wanting saturation to be forgotten this is what it can do to lines if the human eye is doing most of the work for you.
(, Sun 19 Aug 2007, 2:03, archived)
# s'good stuff
(, Sun 19 Aug 2007, 2:09, archived)
# if you take a part say under the chin
you can fade it i did that in two blocks

img174.imageshack.us/img174/270/bearheadly6.jpg
(, Sun 19 Aug 2007, 2:16, archived)
# 10x better.
A 5mins well spent, very.
(, Sun 19 Aug 2007, 2:23, archived)
# well it didnt work the first time I posted it
Image Hosted by ImageShack.us
but who knows, perhaps
(, Sun 19 Aug 2007, 1:44, archived)
# Inspired
I just made BadgPuss

(, Sun 19 Aug 2007, 2:04, archived)
# thats superb
looks like he just woke up
(, Sun 19 Aug 2007, 2:07, archived)
# I want one!!
(, Sun 19 Aug 2007, 2:10, archived)
# I'll let you know
How the breeding program develops.
(, Sun 19 Aug 2007, 2:11, archived)
# you'd be sitting
on a total goldmine ; )
(, Sun 19 Aug 2007, 2:14, archived)
# That or
a pile of very peculiar smelling guano...
(, Sun 19 Aug 2007, 3:24, archived)