![link to this post #](/images/board_posticon.gif)
this got away from me.
I did test #3 late last night and it had exactly the same problems as the .obj file I imported. I'll send along a screenshot later.
I think I may know what's going on but I'll talk with you about it later to see if it makes any sense.
( ,
Sat 4 Oct 2008, 2:18,
archived)
I did test #3 late last night and it had exactly the same problems as the .obj file I imported. I'll send along a screenshot later.
I think I may know what's going on but I'll talk with you about it later to see if it makes any sense.
![link to this post #](/images/board_posticon.gif)
![](http://www.mofahaimages.com/b3ta/sphere2_2.jpg)
This is what it's doing with "Lights From File" selected. Most other PS lighting setups give similar results, the artifacts or whatever they are show through.
Ok, here's what I think might be happening. I think it's possible that some lighting information is being saved in the file, and that PS isn't handling it properly. Is it actually possible to make a sphere with a flat texture mapped to it that has no lighting information saved with it? Does this make any sense?
![link to this post #](/images/board_posticon.gif)
That pic answers a couple of other questions too.
I will send a test set later on this eve.
( ,
Sat 4 Oct 2008, 2:31,
archived)
I will send a test set later on this eve.