
so I banned them. So that's how you do it.
( ,
Fri 6 Mar 2009, 12:42,
archived)

but I suspected it was serious internet business
( ,
Fri 6 Mar 2009, 12:51,
archived)

in that I was contracted to write a blog about making a game rather than "complete a fully functional game."
So it fucking up wasn't a major problem.
The real fuck up was that I lost loads of animation we'd made for another client and we had to spend weeks redoing that.
( ,
Fri 6 Mar 2009, 12:47,
archived)
So it fucking up wasn't a major problem.
The real fuck up was that I lost loads of animation we'd made for another client and we had to spend weeks redoing that.

I enjoyed designing some levels and playing other B3tards levels.
( ,
Fri 6 Mar 2009, 12:50,
archived)

i liked the get the b3tards to make the levels thing - that was def the best idea in the project
that and the tune.
( ,
Fri 6 Mar 2009, 12:52,
archived)
that and the tune.