ok, how do i get around the forums fps limit on animatied gifs? ive browsed through 'save for web devices' but cant find a way. also feel free to speed it up for me.Each has their own way of doing it, alas. Try 0.02 seconds
for really flippy ones. Zero is often ignored and the browser
uses a default value. Often 10 or 15 frames per sec.
edit: Here it is at 0.02

Edit in mine and I'll edit this away. Or not, your call.
(,
Tue 20 Oct 2009, 2:57,
archived)
for really flippy ones. Zero is often ignored and the browser
uses a default value. Often 10 or 15 frames per sec.
edit: Here it is at 0.02

Edit in mine and I'll edit this away. Or not, your call.
is the fastest framespeed that works for all of the currently most popular browsers, I think. I'm including IE6 in that list because it's still in fairly wide use.
(,
Tue 20 Oct 2009, 2:59,
archived)
Firefox and Opera will do 0.02 but ignore fractions
on whole units 1.2 = 1.0 and so on. Safari does its
own thing and ignores anything under 0.1 on some
machines and video cards. We need a scorecard!
(,
Tue 20 Oct 2009, 3:03,
archived)
on whole units 1.2 = 1.0 and so on. Safari does its
own thing and ignores anything under 0.1 on some
machines and video cards. We need a scorecard!
I try to make sure it works ok on the 'worst' setup. Everything after that is a bonus. In practice that means I make 0.03 the minimum frame delay, which usually degrades passably well when taken up to 0.07.
"Failing gracefully".
(,
Tue 20 Oct 2009, 3:06,
archived)
"Failing gracefully".
i'll tie you up by your toes, you knobgobbler!
(,
Tue 20 Oct 2009, 3:16,
archived)
go to your animation window, on the top right click the little button that makes another menu pop up and click "select all frames". Then right click one of the frames directly on its frame delay value and click "other." If your frame delay is in the 1/100s (0.03, 0.04, etc) it will be much faster. Let me know if any of that didn't make sense. this is usually best for when viewing animations in firefox. If anything put me off IE, it's the way it handles GIFs, which is to say, it fucking sucks.
(,
Tue 20 Oct 2009, 2:57,
archived)
I'm guessing you're still using Image Ready?
(,
Tue 20 Oct 2009, 3:03,
archived)
photoshop has imageready's functionality built in from cs2 forward! you didn't notice?
(,
Tue 20 Oct 2009, 3:12,
archived)
Don't get me fucking started.
Try this... find a .gif with different frame delays on each frame and import it into photoshop, preserving the individual frame delays, LIKE YOU USED TO BE ABLE TO DO IN IMAGEREADY.
Actually don't waste your time, because it doesn't work, and there is absolutely no workaround to fix it. As far as I am aware, Fireworks is now the only Adobe application that can fully support all features of an imported animated gif. And Fireworks is a bloated, tacked-together mess.
(,
Tue 20 Oct 2009, 3:42,
archived)
Try this... find a .gif with different frame delays on each frame and import it into photoshop, preserving the individual frame delays, LIKE YOU USED TO BE ABLE TO DO IN IMAGEREADY.
Actually don't waste your time, because it doesn't work, and there is absolutely no workaround to fix it. As far as I am aware, Fireworks is now the only Adobe application that can fully support all features of an imported animated gif. And Fireworks is a bloated, tacked-together mess.

I ran into that same problem with this...

Not sure why.
(,
Tue 20 Oct 2009, 3:09,
archived)

Not sure why.
Just sec and I'll try to see if I can get screen grab of the effect...
edit: 30 snaps and I got it.

(,
Tue 20 Oct 2009, 3:18,
archived)
edit: 30 snaps and I got it.

i'm not getting those at all, I'd take your computer to the vet for a checkup pretty soon
(,
Tue 20 Oct 2009, 3:24,
archived)
(, Tue 20 Oct 2009, 3:43, archived)











