The writer of Pudsey The Dog: The Movie being spot on about how retro-style indie games are usually far better for nostalgia than the real deal.
(, Thu 24 Sep 2015, 21:01, Reply)
youtube.com/watch?v=xoDXL4HEaKY
(, Thu 24 Sep 2015, 22:08, Reply)
...Graeme Sounness Vector Soccer!
https://www.youtube.com/watch?v=4waGl0lZxbs
(, Thu 24 Sep 2015, 22:30, Reply)
'Zeewolf', one of my faves back in the day:
www.youtube.com/watch?v=7dphbGMn9So
(, Thu 24 Sep 2015, 23:29, Reply)
Rose, you have messed up.
I cuss you bad.
What a moc-moc-a-mockery.
(, Thu 24 Sep 2015, 21:16, Reply)
www.digitiser2000.com/main-page/panel-4-both-sides-of-the-fence
(, Thu 24 Sep 2015, 21:29, Reply)
Seems it was a shit film made cheaply to cynically cash in on high-profile banality.
The fact it was aimed at kids makes it all the ickier. It's a cinematic turkey twizzler.
No deeper conspiracy in the negative reaction.
Shame Biffo felt hard done by, but what did he expect? I imagine it was a paycheck for everyone involved. They didn't set out to make a bad film, but I can't imagine they really cared about making a good one either.
Complaining that the critics attacked it for being a corporate product inextricably linked to Simon Cowell is...odd. Because, really... what else was it?
(, Thu 24 Sep 2015, 22:45, Reply)
(, Thu 24 Sep 2015, 21:37, Reply)
There are a few games that are good, but 99% of apps are utter balls.
(, Thu 24 Sep 2015, 22:27, Reply)
Most 8 bit gmes were recognised as being shit at the time. There were a few brilliant ones, lots of mediocre ones and dozens of utterly crappy knockoffs.
It was the same in the 16 bit era, and it's the same now.
Personally I thought the 16 bit games were pretty much the high point for "retro". Computers were good enough to run something reasonably complex but they were still cheap enough to make that people could do crazy stuff.
(, Fri 25 Sep 2015, 9:01, Reply)
what makes most of those early games so shit by modern standards is really rough gameplay and technology that wasn't anywhere close to being able to do what it wanted to be doing. By the era of the megadrive/snes this was becoming less the case, and I still find myself playing stuff from that time, or their modern equivalents.
(, Thu 24 Sep 2015, 22:43, Reply)
But:
On average, they're fucking hard. Much harder than I remember. Especially when you go back to 8 bit.
Maybe I just don't have the patience to spend hours wrestling with wonky physics in a crap platformer any more.
Maybe modern games are much more forgiving.
Or maybe I've just got old and shit.
(, Thu 24 Sep 2015, 23:01, Reply)
back when I was a kid i'd spend months playing a single game until I knew it back to front, cos there was nothing better and i had loads of time. But games in those days were as hard as balls, no question. Modern games don't even need instruction manuals.
Also, games started life in the arcades, where the more they killed you the more money they would make, and it took a while for that level of difficulty to ease off as they migrated to home consoles.
(, Fri 25 Sep 2015, 0:04, Reply)
watching 8-bit games being played, but playing them myself is often too much like a chore.
I think you're right about the SNES-era, though. Most indie games I like now could have been built then without losing much.
(, Thu 24 Sep 2015, 23:04, Reply)
how far they progressed in gameplay between 8 bit and 16 bit. Those old nes games are pretty obscure and unforgiving at times.
(, Fri 25 Sep 2015, 0:20, Reply)
also, in terms of gameplay progress the NES games themselves were a massive step up on the previous 'generation' of (mostly) crap that was being put out before Nintendo got its seal of approval in place.
(, Fri 25 Sep 2015, 8:22, Reply)
So I don't play them. But there are thousands and thousands of games, which means 5% still gives me shitloads of decent games to enjoy.
(, Thu 24 Sep 2015, 22:56, Reply)
I spent two days over christmas completing Jet Set Willy again. Its fucking tough, but its brilliant. The last ninja is in there too, and that still holds up (although the controls suck).
(, Fri 25 Sep 2015, 9:01, Reply)
Got to play it on a real speccy at Game City for the full nostalgia rush.
If I were to disagree with Mr Biffo, I'd go for the angle that some old games are amusing for being so shit. The Atari XL version of JSW for example: www.youtube.com/watch?v=9P3d-8OdIsA (which has an amazing theme tune)
(, Fri 25 Sep 2015, 11:28, Reply)
Good games are good. Shit games are shit.
In graphics, low-res and low-colour do not matter; jerky movement and flicker matter, whether the game is brand new or 35 years old.
Only having one fire button does not matter; quick responses and clearly defined actions matter.
First-person, third-person, overhead or isometric views do not matter. Being able to see what you are doing matters.
There are piles and piles and piles of utterly shit games thrown up by every generation. The trick is not to be a fucking idiot and instead play the good ones.
(, Fri 25 Sep 2015, 12:44, Reply)
but many of the best games I have played on old systems have been recent homebrew stuff, which have taken advantage of increased knowledge of what makes something playable.
The point I liked of his was not that old games are bad, but that indie games have more of what made them great - the willingness to experiment etc, combined with the increased knowledge of game mechanics that have evolved by people making mistakes in the past.
(, Fri 25 Sep 2015, 16:22, Reply)