Question of the Week suggestions
Each week we ask a question. The idea is to generate material that's:
* interesting to read, i.e. we won't get bored of reading the answers after about 10 of them
* not been asked on this site before
* fun to answer
What would you like to ask? (We've left this question open - so feel free to drop in ideas anytime.)
( , Wed 14 Jan 2004, 13:01)
Each week we ask a question. The idea is to generate material that's:
* interesting to read, i.e. we won't get bored of reading the answers after about 10 of them
* not been asked on this site before
* fun to answer
What would you like to ask? (We've left this question open - so feel free to drop in ideas anytime.)
( , Wed 14 Jan 2004, 13:01)
Tell Us Your Story »
Each player takes a gameboard, and flips all the frames containing the face pictures into their upright position. Shuffle the Mystery cards and each take a card, inserting it into your gameboard's card slot so that it faces you. Your Mystery card depicts your person, whom your opponent tries to determine based on their physical features. Each of the frames contain a picture of a different person, and as you eliminate a characteristic through your questions, you flip down every person with that feature. For example, if you ask if your opponent's person has red hair and they say no, you flip down all faces that feature red hair.
( , Thu 11 Jun 2015, 10:28, Reply)
Look at your hand and see whether you can play anything from it. You MUST play from your hand if...
You can lay down a set (3 or more character cards with the same icon) by putting those cards face up on the table in front of you. Then your turn is over.
OR You can add one character card with a matching icon to any set already on the table. Then your turn is over.
OR You can play an event card by putting it face up on top of the discard pile so that everyone can see it, and then following the instructions on it. Then your turn is over.
If you can't play anything from your hand, you MUST try to play the top card of the draw pile: Turn the top card of the draw pile over so that everybody can see it, and use it immediately: If it is an event card, follow the instructions on it, then put it face up on the discard pile. Then your turn is over. If it is a character card, do one of the following:
1. use it to make a new set with two matching icon cards from your own hand OR
2. add it to any existing matching icon set (either yours or someone else's) OR
3. if you can't make a set or add it to a set, put it face up on the discard pile.
Then your turn is over.
( , Wed 10 Jun 2015, 17:10, Reply)
WHERE IS THE FUCKING QUESTION??????
This is no way to run a website.
( , Wed 10 Jun 2015, 11:52, 2 replies, latest was 10 years ago)
This is no way to run a website.
( , Wed 10 Jun 2015, 11:52, 2 replies, latest was 10 years ago)
Freezers
Do you have a freezer?
What do you keep in it?
Do you have a system for which items are stored in each drawer, or do you just jam things in the nearest one?
Which way do your doors hinge?
Tell us your amusing freezer-related tales.
( , Wed 10 Jun 2015, 9:05, 1 reply, 10 years ago)
Do you have a freezer?
What do you keep in it?
Do you have a system for which items are stored in each drawer, or do you just jam things in the nearest one?
Which way do your doors hinge?
Tell us your amusing freezer-related tales.
( , Wed 10 Jun 2015, 9:05, 1 reply, 10 years ago)
1) First, just like the BASIC or ADVANCED games, looking for pairs or threes in a grid of cards on the table, or...
2) Second, hold the whole pack face down and deal four cards face up in a row. Now deal out four more on top of the first four in a slow steady rhythm, you must spot the pairs before you cover them up. Every time you spot a pair, pick up the two cards and place them to the side. You can always win in time, but it's the time that counts. The faster you can PAIR out the whole deck
( , Tue 9 Jun 2015, 20:18, Reply)
Players flip up the "reveal shield" to hide their choice. Now turn the wheel to pick; rock, paper or scissors. When all players are ready, together they say, "Rock Paper Scissors" and on the word "Scissors" they all flip their shields down to show their choice.
( , Tue 9 Jun 2015, 19:38, Reply)
All 4 consoles can be linked together by a connector. This is the small square with slots along each side. If you want to use the connector, fit the tab at the end of each console into the slots on the connector. If there are only two players, fit the consoles opposite each other on the connector.
( , Tue 9 Jun 2015, 17:30, Reply)
McChinaman Memorial Week
Tell us your stories of the formerly loved forum contributor, corrupted by power who faded into the darkness after his abject failure to resurrect QOTW.
( , Tue 9 Jun 2015, 15:23, Reply)
Tell us your stories of the formerly loved forum contributor, corrupted by power who faded into the darkness after his abject failure to resurrect QOTW.
( , Tue 9 Jun 2015, 15:23, Reply)
We've had "racist grandparents" so why not have "racist children"?
Like this: www.b3ta.com/questions/offtopic/post2525912
( , Tue 9 Jun 2015, 10:15, 1 reply, 10 years ago)
Like this: www.b3ta.com/questions/offtopic/post2525912
( , Tue 9 Jun 2015, 10:15, 1 reply, 10 years ago)
In a proper operation, the player turns the crank, which rotates a vertical gear, connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket, sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute. This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub, and then through a hole in the tub onto one end of a seesaw. This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall.
( , Tue 9 Jun 2015, 8:41, Reply)
You should have a game board, 100 letter tiles, a letter bag, and four racks.
Before the game begins, all players should agree upon the dictionary that they will use, in case of a challenge. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: words always capitalized, abbreviations, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe.
Place all letters in the pouch, or facedown beside the board, and mix them up. Draw for first play. The player with the letter closest to "A" plays first. A blank tile beats any letter. Return the letters to the pool and remix. All players draw seven new letters and place them on their racks.
( , Tue 9 Jun 2015, 7:50, Reply)
When describing you MUST NOT:
Say what letter the word starts with, or how many letters it has.
Say the word or any derivative eg. if the word is "post" you may not say "postage" or "postman"; for "swim" you may not say "swimmer" etc.
Use "rhymes with" or "sounds like" type clues.
When describing YOU MAY:
Choose to PASS and not play a card - but only once each turn.
Gesticulate, act, mime (NOT mouth the word).
( , Mon 8 Jun 2015, 22:44, Reply)
When a team reaches the FINISH segment, the DESCRIBERS on that team must describe a CONTROL entry to everybody playing. TO WIN their team must be the first to guess it correctly. If they fail they wait until their next turn to try again. While they are waiting other teams can move them back with their SPIN BONUS places.
( , Mon 8 Jun 2015, 21:54, Reply)
To be the first team round to the FINISH segment. Progress is made by correctly guessing what your team mates are describing.
( , Mon 8 Jun 2015, 20:32, Reply)
Not getting the job.
Did you blag your way through a job interview, only to be caught out? Is your photography portfolio full of the cheapest available prostitutes with action figures stuck in their minges? Did your involvement in an irreverant online message board put off headhunters doing research into you by googling your name, before offering you a lucrative contract?
Tell us. We care. Honestly.
( , Mon 8 Jun 2015, 13:39, 2 replies, latest was 10 years ago)
Did you blag your way through a job interview, only to be caught out? Is your photography portfolio full of the cheapest available prostitutes with action figures stuck in their minges? Did your involvement in an irreverant online message board put off headhunters doing research into you by googling your name, before offering you a lucrative contract?
Tell us. We care. Honestly.
( , Mon 8 Jun 2015, 13:39, 2 replies, latest was 10 years ago)
When a team lands on a white CONTROL play does not pass to the next team. Instead, the DESCRIBERS who have just been describing, take another card and describe the entry marked with a CONTROL to EVERYBODY playing.
There is NO TIME LIMIT. The team which shouts the answer first get the next turn. If the same team has a second turn, their next describers take their turn. After the CONTROL winners' turn, play passes on to the next team as if that had been their normal turn.
If two teams shout the answer at the same time, another card is taken and the CONTROL entry is described.
( , Mon 8 Jun 2015, 7:19, Reply)
If a playing piece piece lands on a segment which extends into the centre of the board (ORANGE or RED), the team spins the spinner to win bonus places.
If the spinner stops on:
WIDE GREEN SEGMENT you can move your playing piece forward TWO segments, or an opponent's piece BACK two segments.
NARROW GREEN SEGMENT you can move your playing piece forward THREE segments or an opponent's piece back THREE.
If the spinner points to an orange or green segment no bonus is won, however if there is any doubt at all because the arrow points to a line, spin again.
( , Mon 8 Jun 2015, 0:37, Reply)
CONTROL and SPIN segments only count if landed on as a result of guessing descriptions correctly. If landed on as a result of a SPIN bonus, no action is taken. On the next turn the CONTROL, ACTION or RANDOM entries are used as appropriate.
( , Sun 7 Jun 2015, 21:23, Reply)
What's the biggest thing you've ever shoved up someone else's arse?
( , Sat 6 Jun 2015, 12:50, Reply)
( , Sat 6 Jun 2015, 12:50, Reply)
Should PeeJay abuse his secret Mod powers to start a new qftw y/n?
( , Fri 5 Jun 2015, 19:06, 4 replies, latest was 10 years ago)
( , Fri 5 Jun 2015, 19:06, 4 replies, latest was 10 years ago)
Each week we ask a question. The idea is to generate material that's:
* interesting to read, i.e. we won't get bored of reading the answers after about 10 of them
* not been asked on this site before
* fun to answer
What would you like to ask? (We've left this question open - so feel free to drop in ideas anytime.)
( , Fri 5 Jun 2015, 17:00, Reply)
What mortifies you?
Poverty? War? Torture? Exploited workers? Homelessness? Greed? Corruption? The behaviour of cyclists?
Tell us what mortifies you!
( , Fri 5 Jun 2015, 16:55, Reply)
Poverty? War? Torture? Exploited workers? Homelessness? Greed? Corruption? The behaviour of cyclists?
Tell us what mortifies you!
( , Fri 5 Jun 2015, 16:55, Reply)
Tell Us Your Story »