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# THE SHINY BALLS CLUB

Click for bigger 170k, or this one for a darker atmosphere.
(, Thu 12 Aug 2010, 6:37, archived)
# NOTES:
Robot designs are based on drawings by:
Amoebaboy, atomic, baldmonkey, bloop, bob todd,
butters, captain. iamkin, claptonista, cockweasle,
connor, _felix, happytoast, itsthemotherflippinnoel,
maiden, microwave, mofaha, mr. pineapple, rapitinui,
rev. cleo, shada, tangy, the_fiend, and walrusman.

Modeled from raw geometry and rendered in Blender2.49
(, Thu 12 Aug 2010, 6:39, archived)
# I love the detail of the multi-coloured custard canons on the roof.

Woo!
(, Thu 12 Aug 2010, 6:40, archived)
# Haha, amazing how many dots they seem to pump out for so few of them.
Thx.
(, Thu 12 Aug 2010, 6:53, archived)
# it'll be all those reflective robots
:)
(, Thu 12 Aug 2010, 6:54, archived)
#

(, Thu 12 Aug 2010, 6:57, archived)
# Pffft!
(, Thu 12 Aug 2010, 6:59, archived)
# Brilliant
Woos and yays for dedication.
(, Thu 12 Aug 2010, 6:52, archived)
# Thanks.
(, Thu 12 Aug 2010, 6:58, archived)
#
what do u mean by that??
(, Thu 12 Aug 2010, 7:07, archived)
#
(, Thu 12 Aug 2010, 7:19, archived)
# ^ This wins everything today!
(, Thu 12 Aug 2010, 7:39, archived)
# ARGH!
Stylish add-in FAIL!
(, Thu 12 Aug 2010, 8:49, archived)
# Awesome
(, Thu 12 Aug 2010, 6:53, archived)
# Superb stuff and yay for Blender 2.49b - I have installed 2.53b but 2.49b is far more impressive and more stable.
BTW quick question: Default Blender Render Engine, Yafray or Luxrender? Because I suspect the first and this would look (more)awesome in Luxrender although it might take a few hours to finalise the render :D
(, Thu 12 Aug 2010, 7:41, archived)
# Thanks. Built in renderer, yep.
2.53 is really neat, and I look forward to a more near alpha of it.
As somehow I manage to hit every damn bug in it. [/;-D
(, Thu 12 Aug 2010, 7:45, archived)
# It's pass the Alpha stage and now it's a Beta but ironically the beta is more buggy that the alpha
they still haven't finalised the exporter which remains broken so no Luxrender for 2.53 yet and the most annoying part is that Smoke and Fire simulation is as buggy as hell, I've followed some top tutorials but for the life of me I cannot get the same results or for some reason the particles won't display at all.
(, Thu 12 Aug 2010, 7:54, archived)
# Alpha is after Beta, but x.xxB is after an x.xxA and before a x.xxC, you see?
All coders are nutters! As I all too well know. Ell oh ell. I haven't gotten particles to work
on any of the 2.5 builds so far. And many of the tools I'm used to using seem to be the
exact ones that don't work or crash the app. Still, it is already useful for small things.
(, Thu 12 Aug 2010, 8:29, archived)
# No the alpha is the testing stage of development, the beta is the fully coded version with the installer
and Blender 2.5x is the final bug-fixed stable version.

see here www.blender.org/development/release-logs/blender-250/ (Blender 2.5 Series Roadmap)
(, Thu 12 Aug 2010, 8:48, archived)
# NUTTERS!!
(, Thu 12 Aug 2010, 9:05, archived)
# Epic work
(, Thu 12 Aug 2010, 8:02, archived)
# THX BLD!
(, Thu 12 Aug 2010, 8:22, archived)
# There aren't enough clicks in all the world!
This should be newslettered - did you send it in?
(, Thu 12 Aug 2010, 8:54, archived)
# Thanks!
(, Thu 12 Aug 2010, 9:11, archived)
# oh nice
it's like Disney/Pixar got hold of Machinarium
(, Thu 12 Aug 2010, 8:58, archived)
# Some of those are a bit rude for their style.
Thx.
(, Thu 12 Aug 2010, 9:14, archived)
# Bugger, missed the boat..
(, Thu 12 Aug 2010, 9:02, archived)
# Awww. I'll try to give folks more lead time next project.
Sort of flopped into doing all these. Not really planned out.
(, Thu 12 Aug 2010, 9:08, archived)
# You did a grand job & it's entirely my fault for not finishing what I started, earlier.
\o/
(, Thu 12 Aug 2010, 9:12, archived)
# Fecking brilliant

(, Thu 12 Aug 2010, 9:22, archived)
# Nice of you to say so.
(, Thu 12 Aug 2010, 10:02, archived)