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# Aha.
I struggled with the tutorial, especially as some of the button they mention didn't exist...
(, Tue 10 Jan 2012, 15:02, archived)
# It had far too many buttons for my liking.
Plus, a simple test I do to see how easy any render is, is to try and render some simple text. I couldn't even add the text in Blender.

Hopefully the program's improved over the years.
(, Tue 10 Jan 2012, 15:17, archived)
#
You people seem to know what you're talking about. I need a (preferably free) bit of software that will let me texture a mesh. (Take a completely blank mesh and a texture with some flat colours,a and apply said flat colours to different parts of the object) Simple as that. At the moment I'm using 3ds Max, and every time I open it and look at its zillion menus and options, I die a little inside.

Any suggestions? It has to be able to export as .obj as well...

*re-lurks*
(, Tue 10 Jan 2012, 15:31, archived)
# Blender is free and can export obj
It's a complete arse to learn but once you do (and experience the efficiency and speed of it) you'll wonder why anyone uses anything else
(, Tue 10 Jan 2012, 15:34, archived)
# It's doable with blender.
To my way of thinking, it works in an arse-about way. I'm also guessing you're not importing the mesh..?
(, Tue 10 Jan 2012, 15:40, archived)
#
I'm using meshlab to convert a point cloud into a lo-res mesh, which I'm exporting as a .dae to import into 3DS Max. I'm sure there's a way of texturing it in meshlab itself, but I'm buggered if I can find any nice, simple instructions on the web.

I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?
(, Tue 10 Jan 2012, 18:05, archived)
# Well...
I've just exported my lastest dabblings from C4D as a 3DS file, imported this file into Meshlab (interesting app, btw), then exported *that* out as a Wavefront OBJ file into Blender. The only thing I lost was the splodges of colour I'd slapped on in MeshLab.

So, I guess the answer is yes, you can... just about.
(, Tue 10 Jan 2012, 20:42, archived)
# Blender's texture paint mode can be useful too.
Live paint right on the mesh. There's a
few setup steps in making the material
and starting texture-image, but it works.
(, Tue 10 Jan 2012, 20:59, archived)