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# woo.
and a TJ. May be GC, buttfuckitt...

www.hurtwood.demon.co.uk/Fun/copter.swf
(, Mon 15 Sep 2003, 13:09, archived)
# It doesn't seem to work.
I keep crashing. It must be broken.
(, Mon 15 Sep 2003, 13:10, archived)
# fool
: )
(, Mon 15 Sep 2003, 13:11, archived)
# it is
but it's good anyway
(, Mon 15 Sep 2003, 13:11, archived)
# woo!
love that game. 2700 is my best
(, Mon 15 Sep 2003, 13:12, archived)
# the collision detection is a little, well, severe...
(, Mon 15 Sep 2003, 13:13, archived)
# unlike real helicopters, which bounce of objects harmlessly?
(, Mon 15 Sep 2003, 13:14, archived)
# exactly
;)
(, Mon 15 Sep 2003, 13:15, archived)
# thought so.
How them silly soldiers managed to crash theirs in the war, I'll never know? I mean, did they never play "Super Huey" on the C64? All the training a pilot would ever need.
(, Mon 15 Sep 2003, 13:17, archived)
# I remember that one.
I feel I am now fully qualified to fly any aircraft.
(, Mon 15 Sep 2003, 13:20, archived)
# only helicopters.
You'd need time on F19 stealth bomber to say you can fly planes too.

Or blue max.
(, Mon 15 Sep 2003, 13:24, archived)
# a-ha!
but it's never as easy as it looks, is it?

(, Mon 15 Sep 2003, 13:20, archived)
# Arf!
A top example of my favourite meme...
(, Mon 15 Sep 2003, 13:21, archived)
# no
it's piss poor ripoff of SFcave and total ideas theft. Cunts.
(, Mon 15 Sep 2003, 13:18, archived)
# its also quite like C64's Airwolf,
which was infuriantingly hard.
(, Mon 15 Sep 2003, 13:19, archived)
# It doesn't seem to get any more difficult the futher you go,
meaning it's more a test of boredom threshold than skill.
(, Mon 15 Sep 2003, 13:14, archived)
# like this one, after a while
(, Mon 15 Sep 2003, 13:15, archived)
# exactly
except that is a test of your RSI threshold
(, Mon 15 Sep 2003, 13:16, archived)
# and it changes every time,
so it's also a test of lucky randomness.
(, Mon 15 Sep 2003, 13:15, archived)
# Hey!
I just looked at the pigeonrank page you posted earlier.

How mad is that? Is it actually a hidden page on google?
(, Mon 15 Sep 2003, 13:17, archived)
# i cannae remember where i found it
but a search for PigeonRank brings it up at the top every time

perhaps Rob would like it in the newsletter?
(, Mon 15 Sep 2003, 13:19, archived)
# i actually thought it was real
until i saw the weight to velocity ratio

;)
(, Mon 15 Sep 2003, 13:21, archived)
# Me too.
It's very funny though. Obviously a googly programmer joke.
(, Mon 15 Sep 2003, 13:25, archived)
# you mean
this? Old as the hills mate...
(, Mon 15 Sep 2003, 13:23, archived)
# while we're on the subject
i made this a week back, just playing with some actionscript for a car driving sim.

www.lazygamer.co.uk/games/cargame.htm
(, Mon 15 Sep 2003, 13:15, archived)
# i like
needs a handbrake, but i could drive it all day!

i know there must be a million tutorials etc. for this kind of thing, but out of interest, where did you find yours? (if you used one)
(, Mon 15 Sep 2003, 13:20, archived)
# somewhere hiding on
www.flashkit.com

i found the .fla, took the code and ran
(, Mon 15 Sep 2003, 13:22, archived)
# ooh you cheeky bugger
can't wait for the full game - as long as there is brrrrRRRRRRRRRRRRRRRRRRRRRRRR!! sound effects too.
(, Mon 15 Sep 2003, 13:24, archived)
# sfx made with a mic
and me going 'nnneeeeeeeeyyoooooww' 'skrrreeeeeeee' and 'what are you? fuggin blind???!!'
(, Mon 15 Sep 2003, 13:26, archived)