b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 6610779 (Thread)

#
(, Wed 6 Dec 2006, 21:29, archived)
# the perspective is making my eyes wonky
(, Wed 6 Dec 2006, 21:31, archived)
#
the wonky is making your eyes perspective
(, Wed 6 Dec 2006, 21:41, archived)
# no it isn't
(, Wed 6 Dec 2006, 21:44, archived)
# ung mung mung
(, Wed 6 Dec 2006, 21:49, archived)
# my mistake.
carry on.
(, Wed 6 Dec 2006, 21:52, archived)
# i am sure i like this
interesting animation
(, Wed 6 Dec 2006, 21:31, archived)
# arf this is great
woo!
(, Wed 6 Dec 2006, 21:32, archived)
# eeek
that's quite scary
(, Wed 6 Dec 2006, 21:32, archived)
# very nice
(, Wed 6 Dec 2006, 21:34, archived)
# whu?
Nicely done!
(, Wed 6 Dec 2006, 21:35, archived)
# Nice
Maybe hold on the frame where the perspective is correct to make it more obvious?
(, Wed 6 Dec 2006, 21:36, archived)
# ooo!
wooyay to this!
(, Wed 6 Dec 2006, 21:37, archived)
# I've tried things like that in the past
and everybody says "that would be even better if it was smooth!"
Happened with this one, at least:
(, Wed 6 Dec 2006, 21:40, archived)
# that's different though, that wants to be smooth
;)
(, Wed 6 Dec 2006, 21:48, archived)
# ^ this hard
(, Wed 6 Dec 2006, 21:52, archived)
# *bangs heel of hand on forehead*
(, Wed 6 Dec 2006, 21:58, archived)
# yay
good stuff
(, Wed 6 Dec 2006, 22:02, archived)
# Bad news
The first goes too fast
The second is paused on the wrong frame
(, Wed 6 Dec 2006, 22:03, archived)
# That needs to be sixteen words shorter.
(, Wed 6 Dec 2006, 22:05, archived)
# Hmmm, maybe you need it be be smooth
but just slow down incredibly slow when you get the the money shot

also: Woo!
(, Wed 6 Dec 2006, 21:57, archived)
# this is fantastic
but it does need to be smooth
(, Wed 6 Dec 2006, 21:57, archived)
# Confuzzling!
(, Wed 6 Dec 2006, 21:39, archived)
# That is most woo!
clever stuff.
(, Wed 6 Dec 2006, 21:45, archived)
# *puts marbles in*
'they roll off'


*crys*
(, Wed 6 Dec 2006, 21:46, archived)
# Funky
(, Wed 6 Dec 2006, 22:05, archived)