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# Have some dancing Pumpkins
(, Sun 28 Sep 2008, 23:05, archived)
# Squeeeeee :)
(, Sun 28 Sep 2008, 23:07, archived)
# >:D
are they for a game?
(, Sun 28 Sep 2008, 23:07, archived)
# Haha :D
(, Sun 28 Sep 2008, 23:08, archived)
# sort of (yes they are low poly)
(, Sun 28 Sep 2008, 23:08, archived)
# Pyschonauts 2
(, Sun 28 Sep 2008, 23:09, archived)
# I wish
(, Sun 28 Sep 2008, 23:11, archived)
# Sinister stuff indeed
yet again you win mate
(, Sun 28 Sep 2008, 23:08, archived)
# Woo
That middle one's proper going for it.
(, Sun 28 Sep 2008, 23:08, archived)
# either theres some image fuckery or my eyes are spacked
as I swear each time it goes up it gets higher than it did the time before.
(, Sun 28 Sep 2008, 23:09, archived)
# Sounds like *someone's* getting higher...
 
(, Sun 28 Sep 2008, 23:16, archived)
# pumpkins?
september isn't even over yet.. next you'll be giving us photoshops of crememeggs.

it's capitalism gone mad.

*this means i like their dancing*
(, Sun 28 Sep 2008, 23:08, archived)
# Smashing.
;)
(, Sun 28 Sep 2008, 23:08, archived)
# Woo!
These are fun :D
(, Sun 28 Sep 2008, 23:08, archived)
# *haves*
ta, toasty!
(, Sun 28 Sep 2008, 23:09, archived)
# woo!
What do you use to do your 3d-ness?
Sorry if you get asked this every second second.
(, Sun 28 Sep 2008, 23:09, archived)
# 3ds max
(, Sun 28 Sep 2008, 23:12, archived)
# Cheers!
(, Sun 28 Sep 2008, 23:13, archived)
# Whats this in aid of, eh?
Bit early for this sort of tomfoolery!

Rather woo though. Any particular reason why theyre a bit low poly?
(, Sun 28 Sep 2008, 23:10, archived)
# because they're for a game (sort of)
(, Sun 28 Sep 2008, 23:13, archived)
# Are those cutout faces done using geometry or transparency maps?
Sorry if its a bit technical for b3ta...
(, Sun 28 Sep 2008, 23:16, archived)
# cut geometry
with a concave lining
(, Sun 28 Sep 2008, 23:20, archived)
# Not too technicale
I was wondering the same.
(, Sun 28 Sep 2008, 23:20, archived)