you can export as obj 3ds lwo .ma for use in zbrush maya, Max and lightwave etcetera. It's used in loads of high profile games now, so I'd say not totally useless.
(Pasanonic's been known to cause insanity in laboratory mice,
Mon 23 Mar 2009, 23:58,
archived)
It's ok for rentacrowd scenes.
But the results tend to have a certain samey quality. The custom mesh support is a bugger to get working properly, or it was last time I looked.
You can get a good mesh and texture out of it to play with in Maya so as a simple base tool it's good. Fallout 3, Oblivion, Football Manager 2007+ and Tiger woods golf 2006+ use d the sdk pretty much out of the box.
As you say, a bit of fun. I'm sure there are some opportunities for sticking heads scenes on b3ta when you can't get that look you want from google.
(Pasanonic's been known to cause insanity in laboratory mice,
Tue 24 Mar 2009, 0:19,
archived)
I think we've all seen enough of that cancerous bint's face lately.
Oh wait.
(the_rhyme_ministerhas a little bit of gold and a pager,
Mon 23 Mar 2009, 23:58,
archived)
and how often do plan on posting this 397.07 KB animation I wonder
YOU FUCKING COCK HEAD
(Rapitinuiget in the cage and I'll give you a treat,
Tue 24 Mar 2009, 0:27,
archived)
You should totally shop a cock on his head.
(2 Can ChunderWord to your mums, I came to prod bums,
Tue 24 Mar 2009, 1:16,
archived)
NO NEED, MAN, NO NEED
(Rapitinuiget in the cage and I'll give you a treat,
Tue 24 Mar 2009, 1:52,
archived)
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