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That ought to sort the lighting out.
Hmm, it would be cool to make some posable memes.
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Mon 8 Mar 2010, 12:44,
archived)
Hmm, it would be cool to make some posable memes.
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to add to the b3ta meme database for novice photoshop users like me to use in cut'n'paste jobbies :D
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Mon 8 Mar 2010, 12:48,
archived)
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I've never used Poser, my advice was just based on googling to see if it had ambient occlusion or not. What's IDL stand for?
...indirect lighting, eh. Sounds good.
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Mon 8 Mar 2010, 12:52,
archived)
...indirect lighting, eh. Sounds good.
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Mon 8 Mar 2010, 12:58,
archived)
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I shall investigate the ambient occlusion thingy. For 3D software, it's nowhere near as catered for as other software in the tutorials resources.
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Mon 8 Mar 2010, 12:55,
archived)
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(AO)is a way of faking shadows cheaply - and by cheap I mean in terms of rendering resources. It's not great in Poser, frankly.
IDL (InDirect Light) is their slightly more expensive (resources again) take on GI (Global Illumination) which is more 'real' insofar as it attempts to replicate what actual photons do. If you use IDL, the render engine will automatically turn off AO as they are not compatible.
Set up correctly, IDL will give you results an order of magnitude better than AO. The only reason for using the latter would be for animations, where, used with IBL (not IDL), it's 'good enough'.
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Mon 8 Mar 2010, 14:17,
archived)
IDL (InDirect Light) is their slightly more expensive (resources again) take on GI (Global Illumination) which is more 'real' insofar as it attempts to replicate what actual photons do. If you use IDL, the render engine will automatically turn off AO as they are not compatible.
Set up correctly, IDL will give you results an order of magnitude better than AO. The only reason for using the latter would be for animations, where, used with IBL (not IDL), it's 'good enough'.
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Her new Brad Pitt Playdoll had been delivered unwrapped inflated and used by her next-door neighbour.
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Mon 8 Mar 2010, 12:49,
archived)
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Sims expansion pack was not a great seller
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Mon 8 Mar 2010, 12:59,
archived)