A walk through of how a world record speed run of Super Mario Bros. was possible.
I had no idea of how in depth the game has been studied to get the fastest times. It's insane that people are looking at individual pixels and frames to shave fractions of seconds off. I also found it quite a relaxing watch.
( , Sat 25 Aug 2018, 2:51, Share, Reply)
I had no idea of how in depth the game has been studied to get the fastest times. It's insane that people are looking at individual pixels and frames to shave fractions of seconds off. I also found it quite a relaxing watch.
( , Sat 25 Aug 2018, 2:51, Share, Reply)
Just wow
some people have that much time?
That was far more interesting than I thought it would be.
Seen it pop up on my youtube feed recently but didn't bother clicking.
( , Sat 25 Aug 2018, 10:57, Share, Reply)
some people have that much time?
That was far more interesting than I thought it would be.
Seen it pop up on my youtube feed recently but didn't bother clicking.
( , Sat 25 Aug 2018, 10:57, Share, Reply)
That's an impressive level of reverse engineering
Assuming they didn't have access to the original design/code. The frame rule reminded me of some work I did testing channel change times on digital TV - depending on when you land on a channel it can take quite a long time for the first I-frame to arrive, which is the first self-contained frame that can be displayed. Hence the sometimes sluggish behaviour when scanning through channels.
( , Sat 25 Aug 2018, 11:46, Share, Reply)
Assuming they didn't have access to the original design/code. The frame rule reminded me of some work I did testing channel change times on digital TV - depending on when you land on a channel it can take quite a long time for the first I-frame to arrive, which is the first self-contained frame that can be displayed. Hence the sometimes sluggish behaviour when scanning through channels.
( , Sat 25 Aug 2018, 11:46, Share, Reply)