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# Scene from a game I'm making, any suggestions? I'm crap at lighting.
(, Thu 26 Jan 2006, 21:03, archived)
# im pressing escape but nothing happens!
woo
(, Thu 26 Jan 2006, 21:04, archived)
# Needs more tea cups
(, Thu 26 Jan 2006, 21:04, archived)
# pisses in your tea and mind
(, Thu 26 Jan 2006, 21:05, archived)
# Cock and balls?
(, Thu 26 Jan 2006, 21:04, archived)
# low poly
is it for a game?
(, Thu 26 Jan 2006, 21:04, archived)
# but fab at tornados!
its pretty!
(, Thu 26 Jan 2006, 21:04, archived)
# I can't possibly imagine how that looks like a tornado...

It's an underwater trench. Gah, I knew I was bad at lighting.
(, Thu 26 Jan 2006, 21:08, archived)
# I still see veins.
(, Thu 26 Jan 2006, 21:09, archived)
# needs more tea cups and me urinating in them
actually magenta it up a bit and all of b3ta will buy it
(, Thu 26 Jan 2006, 21:04, archived)
# needs more seagulls
(, Thu 26 Jan 2006, 21:05, archived)
# *presses ESC
:)
(, Thu 26 Jan 2006, 21:05, archived)
# Yes
use cut scene instead of cutscene.

That is very nice.
(, Thu 26 Jan 2006, 21:05, archived)
# needs more monkeys
rabid baboons eating things and people
(, Thu 26 Jan 2006, 21:06, archived)
# Needs more Quo.
(, Thu 26 Jan 2006, 21:06, archived)
# Needs more sparkles and faeries and bawoons.
(, Thu 26 Jan 2006, 21:07, archived)
# *presses esc*
nothings happening!
(, Thu 26 Jan 2006, 21:09, archived)
# IT'S LOW FUCKING POLY
(, Thu 26 Jan 2006, 21:09, archived)
# is it for a game?
(, Thu 26 Jan 2006, 21:10, archived)
# It needs more dark areas within the trench
and more detail on the surface to give a sense of perspective
(, Thu 26 Jan 2006, 21:10, archived)
# Here ya go, buddy


- that any better?
(, Thu 26 Jan 2006, 21:12, archived)
# YES!
(, Thu 26 Jan 2006, 21:14, archived)