b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 6624100 (Thread)

# cocking heck that's a bit big
I'm sure you know but the FAQ says anims should be about 200k and a maximum of 250

Nice otherwise, the building motion is nice and smooth, what package are you using?
(, Sun 10 Dec 2006, 21:34, archived)
#
it's not his original 3d anim.
(, Sun 10 Dec 2006, 21:35, archived)
# oh
oh thats not good then is it
(, Sun 10 Dec 2006, 21:36, archived)
# to be fair, someone posted the 'blank' building scroll anim the other day
and welcomed people to use it as an intentional bandwagon...I think.
(, Sun 10 Dec 2006, 21:38, archived)
# aye, i grabbed the pngs
(, Sun 10 Dec 2006, 21:43, archived)
# i want this source anim
not for posting in new threads, i'd like to add
(, Sun 10 Dec 2006, 21:44, archived)
# Honoured am I.
:)
(, Sun 10 Dec 2006, 22:05, archived)
# oh yes, I remember now
In fact I think I commented duh!

Yes, because the 200k base anim was producing 2mb threads at a time. Seemed a bit foolish to me.
(, Sun 10 Dec 2006, 21:45, archived)
# Well that settles it then,
I'm going to ignore him until someone tells me he's stopped being a hamtoucher.
(, Sun 10 Dec 2006, 21:37, archived)
# me 2
as well.

for some reason my internets is slow this night, and that dont help.

oh hang on.... if I put him on ignore, I wont be able to read this thread....

*rethinks*
(, Sun 10 Dec 2006, 21:39, archived)
# what thread?
(, Sun 10 Dec 2006, 21:40, archived)
# the one you can't see now
*steals wallet*
(, Sun 10 Dec 2006, 21:41, archived)
# Because he has 3 times the number of frames required?
(, Sun 10 Dec 2006, 21:36, archived)
# :D
(, Sun 10 Dec 2006, 21:37, archived)