b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 8317868 (Thread)

# Very nice but rather big
Try turning off the dithering

Hand-vectored?

GMOS does wonderful vector-style animations
(, Thu 24 Apr 2008, 19:44, archived)
# Yes hand vectored
I tried using my little trick but it made it disgustingly bad looking.

Sorry about the size I've changed it to the un-dithered version thanks for the tip :)

EDIT: Seems to have turned it into a disco crash test even better :D
(, Thu 24 Apr 2008, 19:46, archived)
# I don't believe for a second that you drew even one frame of this by hand.
I think you've just 'discovered' some of the options in the 'convert bitmap' menu, that's all.
Just so we're clear, I don't give a rat's ass how you made it, but I think it's pretty fucking weak to lie about it.
(, Thu 24 Apr 2008, 19:54, archived)
# I have to agree because
done by hand would hardly be likely to have the colours jumping as they do.
(, Thu 24 Apr 2008, 19:57, archived)
# pretty sure that's just rotoscoping
(, Thu 24 Apr 2008, 19:46, archived)
# Are you coming on to me?
edit: oh, I see - well whatever it is called, I'm not interested - it's wonderful.
(, Thu 24 Apr 2008, 19:47, archived)
# most vectors are just tracing though, aren't they?
(, Thu 24 Apr 2008, 19:48, archived)
# I don't think tracing counts as a 'real' vector
I'm pretty sure there were some arguments about what exactly vectoring was a while back
(, Thu 24 Apr 2008, 19:50, archived)
# These arguments about what is a true vector bore my saggy moobs off
(, Thu 24 Apr 2008, 19:51, archived)
# It's ok
they're gone now
(, Thu 24 Apr 2008, 19:53, archived)
# you need a better fitness regime then
(, Thu 24 Apr 2008, 19:53, archived)
# Me too.
Particularly given that everything posted on b3ta ends up being rasterised anyway, regardless of how it's originally made.
(, Thu 24 Apr 2008, 19:56, archived)
# *prolongs annoying argument*
.pngs are alright aren't they?
(, Thu 24 Apr 2008, 19:58, archived)
# They're still pixel based and not vector based.
(, Thu 24 Apr 2008, 20:01, archived)
# oh noes!
i'm going to look at b3ta through a cathode ray oscilloscope from now on
(, Thu 24 Apr 2008, 20:04, archived)
# What you really want is a modified collection of shird world orphans
who sketch the output really quickly on to paper and display the screen to you via the medium of flickbooks.
(, Thu 24 Apr 2008, 20:05, archived)
# :)
if i was modifying orphans, it would be with massive spoilers and 20in rims.
(, Thu 24 Apr 2008, 20:07, archived)
# Haha
everything's alright!
(, Thu 24 Apr 2008, 20:01, archived)
# no
it's harder than tracing


and thus art
(, Thu 24 Apr 2008, 19:50, archived)
# thank you :)
(, Thu 24 Apr 2008, 19:52, archived)
# okay. forget i said 'tracing'.
art=hard to-do stuff
(, Thu 24 Apr 2008, 19:52, archived)
# Hahaha
why on earth does art have to be hard to do? I really don't get that.
(, Thu 24 Apr 2008, 19:57, archived)
# that was my point.
what's an appropriate sarcastic smiley? :s
(, Thu 24 Apr 2008, 19:59, archived)
# I have an idea. Let's go back to the late 80's
and add NOT! after sarcastic statements.

edit: NOOOTTTTT!
(, Thu 24 Apr 2008, 20:02, archived)
# oh that sounds like something us cool board members would be interested in doing, Mofaha
NOOOOTTTT!!
(, Thu 24 Apr 2008, 20:04, archived)
# Well that was a totally unexpected response.
NOOOOOTTTT!!!
(, Thu 24 Apr 2008, 20:07, archived)
# well, you seem like you're down with it
NOOOOOOOOOTTTTTTTTT!
(, Thu 24 Apr 2008, 20:09, archived)
# EXCELLENT!
*air guitars then flys off in a phone box*
(, Thu 24 Apr 2008, 20:04, archived)
# Now what is and isn't art is a far more complicated matter than "oh it's harder"
(, Thu 24 Apr 2008, 19:56, archived)
# caution
my above comment may contain traces of irony
(, Thu 24 Apr 2008, 19:57, archived)
# i'm never sure how to take it when people say that
(, Thu 24 Apr 2008, 19:51, archived)
# oh, dear.
i chose my words poorly.
i think vectors and rotoscoping, when done properly, look amazing. i just presumed that similar techniques applied to both.

am i off the hook?
(, Thu 24 Apr 2008, 19:54, archived)
# Technukilly
anything posted on here cannot be a vector, since it's been rasterized into jpeg/png/gif. The true vector remains in whatever-the-hell format it was created in

Or some such
(, Thu 24 Apr 2008, 19:54, archived)
# True, but I feel it's also fair to say that
being called a reference is undoubtedly in reference to the 'method' that was used to create the work.

Although, people could post links to a swf if they so chose to keep it vectory.
(, Thu 24 Apr 2008, 20:00, archived)
# Indeed, indeed
But to satisfy those who try to claim that if something was done in paint, say, but it looks very "vectorish" it is a vector, then I say, yes. Why not. Let it be a vector if it looks as such
(, Thu 24 Apr 2008, 20:08, archived)
# Oh
I didn't know it had a technical name, thats pretty much what I always do.
(, Thu 24 Apr 2008, 19:50, archived)
# but vectoring is just like rotoscoping, but only using one frame
and the whole thing is really just a fancy word for "tracing".

I rather like this anim, though.

(, Thu 24 Apr 2008, 19:53, archived)
# oooh
purdy.
(, Thu 24 Apr 2008, 19:54, archived)
# ^What he said
Looks like a screen printy thingy
(, Thu 24 Apr 2008, 20:10, archived)
# This is ace...do you do a bigger version
(, Thu 24 Apr 2008, 20:16, archived)