Haha, I misread that as polygons initially which made it very odd.
Very woo. But how do you get the standard 3dsmax skeletons to dive? HOW?
(JeruWar and Piss,
Sun 29 Jun 2008, 16:23,
archived)
Same way you get 'em to do anything!
(LetumYour Ad here £2.40,
Sun 29 Jun 2008, 16:23,
archived)
Yes but they have walking and running stuff built in.
Whenever I tried to animate something more complex manually it just looked arse. I swear you must have some space magicks to get decent realistic looking motion.
(JeruWar and Piss,
Sun 29 Jun 2008, 16:25,
archived)
I prance around filming my self moving and then adding the film as a viewport background sometimes
other than that it's just practice and patience
(LetumYour Ad here £2.40,
Sun 29 Jun 2008, 16:28,
archived)
er, switch on the auto key button and animate them..
(HappyToastGroat froth,
Sun 29 Jun 2008, 16:24,
archived)