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[challenge entry] Fractalhats

From the Hats challenge. See all 500 entries (closed)

(, Fri 1 Aug 2008, 15:00, archived)
# that's recursively smashing
(, Fri 1 Aug 2008, 15:01, archived)
#
(, Fri 1 Aug 2008, 15:02, archived)
# I'm getting some serious b3ta deja vu
(, Fri 1 Aug 2008, 15:03, archived)
# b3tavu?
(, Fri 1 Aug 2008, 15:04, archived)
# HEY!
(, Fri 1 Aug 2008, 15:05, archived)
# b3tavu?
(, Fri 1 Aug 2008, 15:06, archived)
# b3tavu?
(, Fri 1 Aug 2008, 15:10, archived)
# HEY!
(, Fri 1 Aug 2008, 15:15, archived)
# love you
(, Fri 1 Aug 2008, 15:06, archived)
# oh!
*goes all red*

heheheheheheheheheeheeheheheeheheheehehe
(, Fri 1 Aug 2008, 15:10, archived)
# i can see multiple faces on these hats
which one is the 'meant' one?
(, Fri 1 Aug 2008, 15:01, archived)
# ooo i see what you mean. how deep.
(, Fri 1 Aug 2008, 15:02, archived)
# I'll take 5!
Woo
(, Fri 1 Aug 2008, 15:02, archived)
# I'm getting some serious b3ta deja vu
(, Fri 1 Aug 2008, 15:02, archived)
# I like that.


Yes I do.
(, Fri 1 Aug 2008, 15:03, archived)
# Spiffing
(, Fri 1 Aug 2008, 15:02, archived)
#
fractal implies MATHS &trade content which has been duly clicked presumably you'll be glad to know I'm going to bed now.
(, Fri 1 Aug 2008, 15:03, archived)
# G'nite grumpychops
*tickles*
(, Fri 1 Aug 2008, 15:04, archived)
[challenge entry] And also
from some time back now:

(, Fri 1 Aug 2008, 15:09, archived)
# Good lordobroams!
(, Fri 1 Aug 2008, 15:12, archived)
# :D
(, Fri 1 Aug 2008, 15:15, archived)
# yay!
(, Fri 1 Aug 2008, 15:14, archived)
# Clever monster!

Send me how-to instructions to the usual address.
(, Fri 1 Aug 2008, 15:19, archived)
# did you really want these?

I used the manual transform thing in photoshop.
Take a copy of the original, then use a single transform to get it into the recursed position. Before you apply it, look at the transform toolbar and note down the x,y, width/height and angle numbers. (click the triangle between x and y to get the relative coordinates.)

now apply that and make another copy of the original.
Do another transformation and enter the x,y and angle, each divided by the number of frames you want.

For the scale w and h percentages, divide by 100,
then get the (frames-1)th root of that number*,
then multiply back up by 100.

*(that's 'INV x^y 7' on MS calculator for an 8 frame animation.)

now apply that transform and press ctrl+alt+shift+T lots of times for all the frames.

because it loses some accuracy you might need to shift each frame around by an extra pixel.

also, you can avoid using the x+y coords by setting the vanishing point with ctrl and just scaling+rotating around that instead using alt+shift for the scale.

Simple!


(, Fri 1 Aug 2008, 22:23, archived)
# Don't recurse! You'll recurse!
woo
(, Fri 1 Aug 2008, 15:24, archived)