Added big size links. :)
1360x768 is my TV's native resolution, so I always render my wallpapers at that size. Sorry for you people with 'normal' monitors. ;)
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Mon 26 Jan 2009, 18:12,
archived)
1360x768 is my TV's native resolution, so I always render my wallpapers at that size. Sorry for you people with 'normal' monitors. ;)
What renderer is that? Is that proper depth of field, or faked with a z-buffer or summit?
I need to get my rendering skillz0rz up to scratch...
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Mon 26 Jan 2009, 17:59,
archived)
I need to get my rendering skillz0rz up to scratch...
However - its not photoshop filters from where i'm sitting.
Edit: I can see how it could be photoshop done. but that would take more pissing about - better to the the 3d up and let it run a bit longer.
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Mon 26 Jan 2009, 18:02,
archived)
Edit: I can see how it could be photoshop done. but that would take more pissing about - better to the the 3d up and let it run a bit longer.
Or have renderers started simulating the internal workings of the camera lens these days?
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Mon 26 Jan 2009, 18:07,
archived)
they reworte the renderman ones for wall-e.
anamorphic lens effects needs a good lens simulation.
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Mon 26 Jan 2009, 18:09,
archived)
anamorphic lens effects needs a good lens simulation.
Renderer is FinalRender for 3dsMax.
Depth of field was done used FinalDOF.
FinalRender can do accurate 'real' depth of field as well - but it takes forever, and is never really worth it in the end unless you are doing extreme effects and/or stills.
ps. I can see your skillz are just fine from your portfolio. ;)
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Mon 26 Jan 2009, 18:07,
archived)
Depth of field was done used FinalDOF.
FinalRender can do accurate 'real' depth of field as well - but it takes forever, and is never really worth it in the end unless you are doing extreme effects and/or stills.
ps. I can see your skillz are just fine from your portfolio. ;)
so.. I guess that makes it a woo for you :D
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Mon 26 Jan 2009, 18:00,
archived)

