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# Inspired by...
...Agent Muu's first FP. (check his profile)

Click pic for link to full animation
(if somebody has a way of making this into a small animated gif, that'd be ace. :) )


(, Tue 27 Jan 2009, 1:37, archived)
# Wow, thats pretty darn good
(, Tue 27 Jan 2009, 1:39, archived)
# Nice!
Making it into a gif shouldn't be too tricky
(, Tue 27 Jan 2009, 1:40, archived)
# .
I don`t have imageready... and there doesn`t seem to be anything else out there that works well.
(I used a freeware tool and the gif was uncompressed... over 1mb... :o )
(, Tue 27 Jan 2009, 1:46, archived)
# If you've got the individual frames
doing it in gimp should be fairly simple
each frame a new layer and that
Would have to make the physical size smaller but its do-able
(, Tue 27 Jan 2009, 1:49, archived)
# .
I already have the frames as bmp files at 35% resolution... might have to grab the gimp and see what it can do. (never even thought of it... doh!)
(, Tue 27 Jan 2009, 1:50, archived)
# Or just look at mcbadgers down there \/
(, Tue 27 Jan 2009, 1:51, archived)
# I've just resized it to
500px. Removed all redundant frames and pixels and reduced the colours to 100. It is still perfectly watchable. it ought to be. It's 5MB :/
(, Tue 27 Jan 2009, 2:03, archived)
# woo!
what program did you use?
(, Tue 27 Jan 2009, 1:42, archived)
# it's in my profile :)
people always ask after asking if it's for a game... ;)
anyway, it's 3dsMax + FinalRender
(, Tue 27 Jan 2009, 1:44, archived)
# woo!
that's fab :D
(, Tue 27 Jan 2009, 1:44, archived)
# wow!
(, Tue 27 Jan 2009, 1:45, archived)
# cor!
I might have a bash at gif'ing it :D

'edit'


'edit the second'

most b3ta folk will know, but for those who don't, you can import quicktime vids to photoshop, optimise them there and get some decent results. : )
(, Tue 27 Jan 2009, 1:45, archived)
# :D
(, Tue 27 Jan 2009, 1:51, archived)
# a bittersweet end to such an enviable life
that is to say I like this alot!
(, Tue 27 Jan 2009, 1:52, archived)
# I killed so many blobs last summer :(
(, Tue 27 Jan 2009, 1:53, archived)
# Ha!
I could watch this all day.
(, Tue 27 Jan 2009, 2:03, archived)
# Try doing it for 2 and a half months....
(, Tue 27 Jan 2009, 2:06, archived)
# hooray for WATER TORTURE :D
in all forms.
(, Tue 27 Jan 2009, 2:24, archived)
# It may not be water
It could be kollidon 30 or kollidon VA64... I dont remember which it was
(, Tue 27 Jan 2009, 2:29, archived)
# ahhh
well now it all makes delicious polymeric sense.
*gargles*
(, Tue 27 Jan 2009, 2:50, archived)
# haha! Superb!
(, Tue 27 Jan 2009, 1:52, archived)
# huzzah!
blue candy floss for that man!
(, Tue 27 Jan 2009, 1:52, archived)
# I just re-installed 3ds max last week
but haven't had the time/patience to learn it. How long have you been using it for? Clearly a good amount of time for results as good as this!
(, Tue 27 Jan 2009, 1:55, archived)
# on and off for a few years
just for fun. do some architectural renders now and again for a local firm which just about keeps me in software updates. :)
(, Tue 27 Jan 2009, 2:03, archived)
# fantastic
I think I'm going to have to spend a few weekends getting to grips with it!
(, Tue 27 Jan 2009, 2:10, archived)
# Whenever I try that I just get blank frames
Any idea why?
(, Tue 27 Jan 2009, 2:03, archived)
# are you importing a quicktime movie or an avi/mpg?
I don't think photoshop likes anything aside from .mov files.

I opened up bobmitch's video in after effects, exported it as a .mov then opened it up in photoshop (open video file as layers), and selected every 8th frame, lowered image size/colours etc
(, Tue 27 Jan 2009, 2:05, archived)
# Thanks! :D
That's gonna save me a hell of a lot of time. Until now I've captured individual frames using FX frame capture.
(, Tue 27 Jan 2009, 2:07, archived)
# 'high fives'
(, Tue 27 Jan 2009, 2:08, archived)
# crikey
that's excellent
(, Tue 27 Jan 2009, 1:45, archived)
# Brilliant :) if only I had the skills... *sigh*
(, Tue 27 Jan 2009, 1:56, archived)
# ha
for something like this it's 70% software, 25% idea, 5% skill.
and I nicked the idea. ;)
(, Tue 27 Jan 2009, 2:05, archived)
# I'm still lacking the 5%!
(, Tue 27 Jan 2009, 2:28, archived)
# very good work.
(, Tue 27 Jan 2009, 2:05, archived)
# omg wow, this is amazing
is it vray?
(, Tue 27 Jan 2009, 2:09, archived)
# hamazing
simply hamazing
(, Tue 27 Jan 2009, 4:06, archived)