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This is a link post klocki

(, Sun 17 Jul 2016, 12:29, Reply)
This is a normal post strangely addictive

(, Sun 17 Jul 2016, 12:58, Reply)
This is a normal post That was fun
I thought it was rather easy after the first few levels, but stick with it as it introduces a lot of fancy stuff and it gets a bit more taxing
(, Sun 17 Jul 2016, 12:59, Reply)
This is a normal post I was going to say 'too easy and boring', but then come the 3D levels it suddenly got interesting

(, Sun 17 Jul 2016, 13:00, Reply)
This is a normal post nice!

(, Sun 17 Jul 2016, 14:41, Reply)
This is a normal post I completed this game on Super-Duper Expert Genius difficulty level before the game was even made.

(, Sun 17 Jul 2016, 16:07, Reply)
This is a normal post That was strangely similar to what I get paid to do.
Much nicer colours tho'



Click for bigger (256 kb)





Click for bigger (261 kb)

(, Sun 17 Jul 2016, 16:40, Reply)
This is a normal post For fucks sake
Thanks for reminding me I've got Autocad hell on Monday.
(, Sun 17 Jul 2016, 19:39, Reply)
This is a normal post Hell? I think you mean 'Wonderland'!

(, Sun 17 Jul 2016, 19:48, Reply)
This is a normal post Cleaning up a 120m boat for 3Dmax
Total .DWG size 580mb.
And it has two 85m high cranes.

Nothing that complicated, but only one day to do it.

If it's not ready, fuck the arsehole who promised something before consulting the CAD team.
Just redoing the optional "fly jib" from 2D to 3D specifically for animation/maybe Inventor took me two days.

If you have tricks to simplify large .DWG for MAX (not engineering), I'll listen to you with the utmost attention.
(, Sun 17 Jul 2016, 20:00, Reply)
This is a normal post
The Acad mesh/solid density can sometimes be simplified within Acad, there are other methods in Max. Is the Shrinkwrap tool any use to you?

580Mb of what? Have they modelled every thread on every screw or something? You can lighten the load by Mapping small details instead of Modelling everything. Do you have a Level Of Detail threshold?

If it was a building I'd Link it into Max instead of Exporting it. I use Acad MEP & Revit rather than pure Acad 3D objects.

Send it to me?
(, Sun 17 Jul 2016, 20:16, Reply)
This is a normal post Send it to you? I'd be breaking quite a few rules if I did!
I've simplified to the max, "overkill", "3dclean" etc.
But this is the actual "build" file for the yard in China done by a French firm...
So every piece of steel plate/beam is present.
But the "top" file to group these parts is not, you'd need the dedicated Chinese software for that...
Doing unions of said parts in not complicated, It's just that there are 33 000 visible parts.
But what is really killing me are the lifeboats, pulleys, jigs that are everywhere!
That said, nothing hard, it's just the size and quantity that would need hiring a floor of chimps to simplify.


But I'll try the linking suggestion.
Still have to texture the darn bugger too.
(, Sun 17 Jul 2016, 21:20, Reply)
This is a normal post Acad linking to Max does help you out with the textures a bit
Buggered if I can remember how.
(, Sun 17 Jul 2016, 21:42, Reply)
This is a normal post To summarise:
I'm fucked.
(, Sun 17 Jul 2016, 21:48, Reply)
This is a normal post Acad Architecture does anyway. It Maps the 255-colour palette to a library of 'real-world' textures.
You line about "maybe for animation, maybe for Inventor" made me twitch. It suggests you are using the 'carpet bombing' approach to information representation. They're two different problems for two different audiences.
(, Sun 17 Jul 2016, 22:15, Reply)
This is a normal post Let me explain
Inventor needs to either make it's elements or have clean 3Dobjects to import with clear pivot/movement lines.
For animation(we are talking industrial stuff, not Disney), I also need clean 3d objects with clear pivot/movement lines.

This the only place where these two different ops meet.

In real life, I always have two models of the same thing.
The accurate to default engineering version.
The simplified (internals removed) version for rendering/Inventor.

Once exported out of Cad, the two are separate entities.
Just to give you an idea, we did a lift in the North sea last week where the load on one of the two cranes was 99% and only 1.8m clearance...
Sweaty palm times:
Autocad is for engineering calculation.
Inventor is to check clearances, slings, wires.
Max is for pretty pictures in the brochure.
(, Sun 17 Jul 2016, 22:38, Reply)
This is a normal post Shrinkwrap no good then?
If it's donkey work I am for hire.
(, Mon 18 Jul 2016, 0:12, Reply)
This is a normal post I was following what you two said up until Autocad, and was lost after that.

(, Sun 17 Jul 2016, 21:21, Reply)
This is a normal post Pussy.

(, Sun 17 Jul 2016, 21:49, Reply)
This is a normal post Are you trying to entice me with kittens?

(, Sun 17 Jul 2016, 23:14, Reply)
This is a normal post Are you a mechanical engineer?

(, Sun 17 Jul 2016, 22:16, Reply)
This is a normal post No - it just all sounds like a foreign language to me. Got no experience at all of CAD.
I played with Sketchup once...
(, Sun 17 Jul 2016, 23:13, Reply)
This is a normal post Project Manager, then?

(, Mon 18 Jul 2016, 0:09, Reply)
This is a normal post Hahahaha!
That is apposite for many reasons, but no. I always find it interesting to get a glimpse into other people's work - there are so many things out there in the world that I don't have a clue about, and yet for others it is everyday and routine.
(, Mon 18 Jul 2016, 9:49, Reply)
This is a normal post GIMP

(, Mon 18 Jul 2016, 10:46, Reply)
This is a normal post Gimp's sleeping boss...

(, Mon 18 Jul 2016, 14:44, Reply)
This is a normal post Your employer won't stretch to Catia then?

(, Mon 18 Jul 2016, 0:24, Reply)
This is a normal post You're MC Escher's architect?

(, Sun 17 Jul 2016, 19:55, Reply)
This is a normal post More like MC Hammer

(, Sun 17 Jul 2016, 20:09, Reply)
This is a normal post Please tell me that you are going to build it in that colour?

(, Sun 17 Jul 2016, 20:33, Reply)
This is a normal post That's no moon.

(, Sun 17 Jul 2016, 21:10, Reply)
This is a normal post was good....needs more levels

(, Sun 17 Jul 2016, 19:55, Reply)
This is a normal post Arghhhhh
You have presented me with a puzzle. Nice an easy start then it becomes fun. I will be stuck on this for a while.....

Ok all done. That was neat. Needs more levels.
(, Mon 18 Jul 2016, 10:21, Reply)