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gamefaqs.com says:
"Now, head to the southeast portion of the map, and at the stream near
Rusl's house, you'll see his wife Uli. Talk to her to learn about a missing
cradle. Go back to the pillar with the vines, and climb up it. Jump onto the
nearby house roof, then continue on another two pillars. Pick the grass and call
the hawk, then aim away from the village. You should see something hopping in
the village. Send the hawk after it, and it'll bring the cradle back to you.
Take the cradle back to Uli (if you drop it in the river, grab the hawk again to
retrieve it - if you can't reach it with either of the two conventional spots,
climb up to the roof of the mayor's house. Alternatively, you could just swim
and push it back, but that can be annoying, and take awhile).

Afterwards, carry the cradle a bit more southeast, to Uli's house. She
will in turn give you the FISHING ROD. Open the item screen with -, then equip
the fishing rod. Head to the middle left portion of the village (where the cat
was), and go to the pier. From here, use your fishing rod."
(, Fri 12 Jan 2007, 19:47, archived)
I'm beginning to get the impression
this game could actually be succesfully rendered entirely in the form of a text only adventure.
(, Fri 12 Jan 2007, 19:50, archived)
Most games probably could.
WELCOME TO SPACE INVADERS v1.00

You are a base. Above you are space invaders.
: MOVE LEFT
The space invaders move
: FIRE
Your shot hurtles upwards.
: MOVE LEFT
A shot hits the leftmost base. It has suffered 3.6% damage.
: MOVE LEFT
You are at the far left of the map. One of your shots hits an invader. The number 10 floats upwards from his exploding remains.
: MOVE RIGHT
(, Fri 12 Jan 2007, 19:53, archived)
Pffffft!
You fucking loon :D
(, Fri 12 Jan 2007, 19:54, archived)
YOU ARE IN A STRANGE SITUATION.
THROW A SMALL OBJECT AT SOME FORM OF MAMMAL.
OBTAIN ITEM LEFT BY MAMMAL.
PASS ITEM TO CHARACTER YOU TALKED TO 5 MINUTES AGO.
SAID CHARACTER WILL TELL YOU OF A STRANGE SITUATION AND OR LOCATION, AND OF ANOTHER CHARACTER WHO REQUIRES A CERTAIN ITEM.
YOU LEAVE SAID CHARACTER AND CONTINUE ON YOUR JOURNEY.
YOU ARE IN A STRANGE SITUATION.
THROW A SMALL OBJECT AT SOME FORM OF MAMMAL.
OBTAIN ITEM LEFT BY MAMMAL.
PASS ITEM TO CHARACTER YOU TALKED TO 5 MINUTES AGO.
SAID CHARACTER WILL TELL YOU OF A STRANGE SITUATION AND OR LOCATION, AND OF ANOTHER CHARACTER WHO REQUIRES A CERTAIN ITEM.
YOU LEAVE SAID CHARACTER AND CONTINUE ON YOUR JOURNEY.
YOU ARE IN A STRANGE SITUATION....
(, Fri 12 Jan 2007, 19:53, archived)
Pretty much any game with a plot* can go that way

i.e. no shoot-em-ups
(, Fri 12 Jan 2007, 19:54, archived)
And probably should.
Fucking graphics, ruining everything.
(, Fri 12 Jan 2007, 19:55, archived)
Heh, I beg to differ
www.b3ta.com/talk/2447593
(, Fri 12 Jan 2007, 19:55, archived)
Space invaders has no discernible plot other than "ooh noo, space invaders!!!"

(, Fri 12 Jan 2007, 19:59, archived)
Its a metaphor for an eternal struggle - a battle that can never
truly be won - it's a classic plotline :D
(, Fri 12 Jan 2007, 19:59, archived)