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#
new_matt's theory of games machine failure™

big control pad = doomed to failure
small pad = runaway success

snes, dreamcast = good machin, too big pad, doomed
playstation = small pad therefore a winner

xbox. launched with hyuuuuge pad. was filing. introduced small 'japanese' pad, picking up.

qed
(, Tue 21 Jan 2003, 23:24, archived)
# Um....
SNES wasn't a failure. Did you mean N64?
(, Tue 21 Jan 2003, 23:25, archived)
# plus the SNES had small controller
gotta love the snes. there were some FANTASTIC games on there. i'm still impressed by them.
(, Tue 21 Jan 2003, 23:29, archived)
# Hence the huge success
of the Game Boy Advance, which so far has a catalogue of games almost entirely made up of SNES ports.
(, Tue 21 Jan 2003, 23:32, archived)
# I'm still waiting for some of the greats, though.
Chrono trigger, FF6, megamanX, and some of those never released in usa games, like star ocean and FF5
(, Tue 21 Jan 2003, 23:48, archived)
# I have FF5+6 for the PS1.
And 4 for that matter.
(, Tue 21 Jan 2003, 23:53, archived)
# yes,
yes i do.

excuse me, for i am drunk
(, Tue 21 Jan 2003, 23:32, archived)
# It was only a failure if you were stuck with a PAL machine.
First opportunity I got I trade mine for a modded NTSC model, there were so many games that were not released outside the US or Japan.
(, Tue 21 Jan 2003, 23:37, archived)
# But that doesn't explain
why the dreamcast is still popular, while I know less people with XBoxes than I knew with Saturns - and I knew no-one with a Saturn.

Saturns are the reason the Dreamcast failed IMO.
(, Tue 21 Jan 2003, 23:26, archived)
# Rememer also that Sony were promising miracles with the PS2...
...just when the dreamcast should have been cleaning up.

Always been more of a nintendo man myself, you can't beat a good Zelda game.
(, Tue 21 Jan 2003, 23:28, archived)
# Dreamcast suffered bad timing
if they'd held it back so it could use DVDs, it would have really had a chance...

Whenever I saw a Saturn running anything, it looked only marginally better than a SNES, which considering it was (at the time) "next gen" really put me off... So naturally when the DC came along I (along with many others, by the looks of history) was put off by bad memories. Lack of a DVD version was just an extra nail in it's coffin, when the PS2 made (and kept) a lot of promises... not all of them, but enough to keep the punters interested.
(, Tue 21 Jan 2003, 23:34, archived)
# I love my Saturn....
got it for a couple of quid at a boot sale, it was *wow*r@re*boxed* and came with both Daytona and Need For Speed...sorted. 'Course, I own a computer museum so I needed one anyway, but those games are great, and cheap!
(, Tue 21 Jan 2003, 23:30, archived)
# The Saturn was bad hardware, but had some excellent games.
It just got mulched by the might of Sony's effective marketing.
(, Tue 21 Jan 2003, 23:31, archived)
# It was not so much bad hardware per se,
but the design meant that it was incredibly difficult to program for. Sega's attempt to give it decent 3D power by throwing in a second SH2 meant that the hardware was incredibly difficult to program effectively, but when people got it right there were some top games. Ideally it should never have been marketed as a 3D console as it throws 2D stuff around with ease, witness the Capcom fighters or Radiant Silvergun.
(, Tue 21 Jan 2003, 23:35, archived)
# I found the dreamcast pad to be the right size.
I could use it easily without getting thumb cramps.
(, Tue 21 Jan 2003, 23:27, archived)
# the factthe buttons had the x and y etc cut out of them was a very bad move
as it caused blisters in those shapes.
(, Tue 21 Jan 2003, 23:30, archived)