I'm late to the Culture party - I just finished Player of Games just a couple of days ago.
I did enjoy it, and I'll continue with the series, but while I was reading it though I was struggling to see how you could visualise it. So much of the description of the actual games seemed intentionally vague, and you just couldn't do that in a visual medium.
(, Wed 26 Aug 2020, 14:43, Reply)
I'm similarly slightly worried about the forthcoming Foundation adaptation.
(, Wed 26 Aug 2020, 15:25, Reply)
The science of psychohistory is perhaps more silly than the genetic memory stuff in Dune. Both require a device like the Mule/Siona to paint the story out of the corner, if you see what I mean.
(, Wed 26 Aug 2020, 16:04, Reply)
Psychohistory can be passed off as just applied sociology. No drama there, but not too silly. The problem for me is that the original novels are simply too episodic.
You could do Foundation's Edge or Foundation and Earth as more straightforward dramas - but without the prior stuff, they'd make no sense.
I think.
I mean, it's 30 years since I read any of 'em.
(, Wed 26 Aug 2020, 19:32, Reply)
I understood Psychohistory as extremely advanced mathematics rather than sociology. Maybe I need to read that again.
(, Wed 26 Aug 2020, 21:06, Reply)
I read somewhere that Asimov considered the possibility that he should have called it psychosociology or something.
It doesn't strike me as all that important. It's still a matter of extrapolating trends to predict the future (though in Foundation it does seem ridiculously precise).
Hari Seldon was basically a Space Actuary.
(, Wed 26 Aug 2020, 22:43, Reply)
Isaac Arthur has an episode explaining many reasons why it cannot work (black swans, unpredictable quantum events, lack of computing power, stacking errors/random variables, 'free will,' quantum cheeseburgers, etc.)...
www.youtube.com/watch?v=6Uh-VQy24l8
(, Thu 27 Aug 2020, 14:51, Reply)
Like, once the you're dealing with social organisations of many billions of individuals, then your sociology is predictable with maths.
I always saw it as analogous to chemistry... you don't know what any individual molecule is doing precisely, but you do know how an Avogadro constant of molecules will behave in general.
(, Thu 27 Aug 2020, 10:31, Reply)
Omg did you see Marvel's "Person In The High Castle" last night? That was really good, wasn't it? I proper loved the bit where Captain America came smashing thru and punched Hitler.
(, Wed 26 Aug 2020, 16:58, Reply)
The books themselves were so shallow, hammy, and utterly pulpy sci-fi that a glossy shallow TV adaptation might end up being better than the books.
Obviously with Robert Downey Jr as the lead.
(, Wed 26 Aug 2020, 17:25, Reply)
I really must get around to reading those. They sound gloriously bonkers.
Edit: found the first two as part of a kindle bundle for 69p. That'll do.
(, Wed 26 Aug 2020, 17:47, Reply)
looks like Einstien was wrong!"
And so on.
(, Thu 27 Aug 2020, 1:17, Reply)
I was dead into the books when I was younger, so I jumped at the chance to see an animated version. Manga released it on VHS. Even then it was shallow as hell and ignored 90% of the novel's content, but it was fun.
Terrible american dub here: www.youtube.com/watch?v=-td8Jp0hJVA
For extra bonus nostalgia points, the first time I saw a clip of the anime, it was being used as a 'aren't the Japanese mental' clip on the Clive James show.
(, Thu 27 Aug 2020, 9:18, Reply)
By which I mean 6-8 hour long episodes, not being dragged out over three series.
(, Wed 26 Aug 2020, 22:44, Reply)
And might fall foul of various anti-bestiality laws.
I think Niven writes in a very tv/movie friendly way though. E.g. the opening of Ringworld Engineers reads like an awesome kung-fu/action movie.
(, Thu 27 Aug 2020, 14:54, Reply)
Footfall would make a pretty good film, if the basic plot hadn't already been filmed like 20-30 times now.
(, Thu 27 Aug 2020, 17:07, Reply)
Foundation is the sort of thing that just seems too vast to be able to pull off properly.
What I really want to see is a Red Mars series.
That seems much more doable, but apparently it's been stuck in production hell for the last five years or so.
(, Wed 26 Aug 2020, 21:05, Reply)
It would make a great movie but the sequels drag it waaaaaaaaay down.
(, Thu 27 Aug 2020, 15:00, Reply)
where you have a big board apparently displaying the positions of friendly and enemy fleets in some futuristic abstract way, and just make it so when the the good guys do well it all gets a bit bluer, and when the enemy is doing well it all gets a bit redder.
If you need more detail than that, then early on in the story you show a weird graphical element that is easily distinguishable from everything else and which causes a big red/blue shift and makes the audience gasp (and with ensuing discussion which roughly explains what it represents)... then later you drop that element in at the key moment it is needed, so the viewer can now gasp.
The last thing you'd want to do with the game in The Player of Games is make it actually understandable, I think, since it is basically not understandable in the book.
(, Wed 26 Aug 2020, 15:31, Reply)
but I like your idea - I think it would absolutely be possible to give visual cues about the progress of the game, without actually spelling out what's meant to be happening.
(, Wed 26 Aug 2020, 15:53, Reply)
Basically "the game" in this case is the same as "the war" in so many films. The actual positions and movements of all units on the board doesn't usually matter for the story, only a few bits do for a few scenes.
If you want to make a situation look bad in a WW2 film, you get a guy with a croupier's rake to push a handful of swastikas towards a lone Union Jack. You can do the same here.
(, Wed 26 Aug 2020, 15:55, Reply)
(, Wed 26 Aug 2020, 16:14, Reply)
I got 11 for the Dutchie joke I posted a month or two back, that seems to be the most popular thing I've ever posted with this account.
(, Thu 27 Aug 2020, 0:00, Reply)
Coming back to this because I've got the ability to concentrate on it at last - you make a good point. You don't have to have all the rules fleshed out and so on. However there's enough in the book that talked about gaining and losing territory and strategic moves that pay off later that make me concerned for how it would work visually. If you have someone stand there and explain it to us, then that's a huge cop-out.
But I suppose you could do it like Cricket highlights, where you don't have to watch all five days to get a feel for how it went.
(, Wed 26 Aug 2020, 17:52, Reply)