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# Zombie Response Vehicle
(, Wed 29 Jun 2011, 14:23, archived)
# Wonderful!
Where have you been, haven't seen you in ages!
(, Wed 29 Jun 2011, 14:25, archived)
# I've been seeing another website behind your back. I'm sorry.
I still drop by for a quick lurk a few times a week, though. Nice to see that you guys still haven't changed a bit.
(, Wed 29 Jun 2011, 14:28, archived)
# Bloody Hotel California, this place ;-)
Lovely to see (you and) your stuff again!
(, Wed 29 Jun 2011, 14:33, archived)
# ^ What she said
and breaks out crayons..

Woo to pic!
(, Wed 29 Jun 2011, 16:25, archived)
# nice vehicle of death
welcome back
(, Wed 29 Jun 2011, 14:25, archived)
# Haha!
(, Wed 29 Jun 2011, 14:51, archived)
# this is all kinds of fantastic!
*click!*
(, Wed 29 Jun 2011, 14:26, archived)
# I like anti-zombie stuff so this is fab
however - what is the tank between the two sets of wheels? It seems vulnerable to explosion.... unless it's the septic tank for waste.
(, Wed 29 Jun 2011, 14:29, archived)
# Clean water tanks, one on each side.
There is a large propane/zombie biofuel tank at the rear of the front cab. The whole thing runs on propane/biofuel. Turns out petrol has a shelf life - it starts to deteriorate after about 6 months in a sealed container, eventually becoming completely unusable (even damaging to an engine) after more than 12 months. Not a great choice for a long-term zombie apocolypse situation. Propane lasts a fair bit longer, and if zombies can be refined into biofuel, they'll provide a steady fuel source until the need for emergency fuels is gone.

As for explosions, I have read that a metal container filled with volatile liquid is extremely difficult to blow up with gunfire (thanks for the years of misinformation, videogames). You'll need to actually drop fire into the open tank to set it off - pretty low risk.

I like anti-zombie stuff as well, if you hadn't already guessed :D
(, Wed 29 Jun 2011, 14:38, archived)
# Good thoughts on the bio fuel.
However, I wasn't really thinking of gun fire - zombies rarely have guns. I was more thinking of accidents. Say you are rumbling over a big pile of zombies but you don't know there is also debris under it. What if something sharp or immovable pierced the tank - then you'd have no fuel and would be stuck.

Edit: I would also enclose the top gun turret - like a WWII bomber plane/ star wars but on the top instead of the bottom.
(, Wed 29 Jun 2011, 14:41, archived)
# (clicked btw)
(, Wed 29 Jun 2011, 14:43, archived)
# Good points.
The fuel tank is right on the back of the cab, away from the ground, but the possibility of the water tanks getting pierced is still understandably significant. I put them down low so that they could be easily filled/drained in a hurry, but it does seem to make more sense to put them inside or on the roof.

And you're definitely right about the turrets needing to be enclosed. Pesky zombies clogging the mechanism could be more than a little inconvenient. I'll bear that in mind for when I start working on the Mk 3.
(, Wed 29 Jun 2011, 14:50, archived)
# *places order*
:D
(, Wed 29 Jun 2011, 14:56, archived)
#
(, Wed 29 Jun 2011, 15:16, archived)
# Sorry, but I'm not sure i trust that.
sciencefocus.com/qa/do-petroleum-products-petrol-and-diesel-have-shelf-life
I did a fair bit of googling about this when I first heard it. Most sources (the one above being one of the more reliable) seem to agree that petrol goes stale within anything between 2 and 12 months. I feel more comfortable believing that than a single wikipedia edit with no cited source.
(, Wed 29 Jun 2011, 15:34, archived)
#
Well, I agree that Wikipedia is an unreliable source - but "the website of BBC Focus Magazine" publishing a non-scientific paragraph* with no attibution or evidential backup isn't much better. At least with Wiki there's a *chance* it was written by someone who knows or cares ;)

If you keep it in a decent container that's not exposed to the air (ie so it can't evaporate or perform any sort of hygroscopic action) then it'll be fine for some considerable time. Straight chain alkanes are pretty stable molecules (think of how long they've been hanging about in the ground for), so if there's any "gunk" forming in there then you might like to ask the refinery when they added that's causing the problem!

*"more oily" ffs, that's not an explanation.
(, Wed 29 Jun 2011, 18:02, archived)
# Zombine Harvester
(, Wed 29 Jun 2011, 15:02, archived)
# Sweet fucking jesus.
Please tell me where you found this design. It is magnificent.
(, Wed 29 Jun 2011, 15:06, archived)
# I made it myself.
In Wings 3d.
(, Wed 29 Jun 2011, 15:28, archived)
# It's legendary.
Nice one!
(, Wed 29 Jun 2011, 15:57, archived)
# How handy!
(, Wed 29 Jun 2011, 15:09, archived)
# The beautiful noise it makes.
(, Wed 29 Jun 2011, 16:49, archived)
# Nice work...
...I personally would go for more of a combine harvester approach with added flamethrowers for cleansing.
Kind of like a council street sweeper but larger and with chopping blades instead of sweeps.
(, Wed 29 Jun 2011, 14:29, archived)
# I like the way you think, but as awesome as that sounds it's not entirely practical for a zombie situation.
A combine harvester can cut through corn pretty easily, but chunks of zombie flesh, bone, clothing and anything else they might have on them would clog it up within minutes. Repairs would be expensive and difficult.

I've heard it suggested that a minesweeping flail like this (skip to 0:45) would be ideal. I'm inclined to agree.

Flamethrowers use an enormous amount of fuel for the damage they do - for a fire to eat all the way through to a zombie's brain it would need to use a very thick, sticky fuel like napalm, and there would need to be a lot of it - and that's not to mention the fact that you'll need to fight off flaming zombies while you wait for the fire to burn through.

However, I'm pretty sure that if they ever make a new Carmageddon game, they will definitely be willing to consider you for a design job :D
(, Wed 29 Jun 2011, 14:46, archived)
# Then we're both in luck!
www.carmageddon.com/validateage?destination=home
Indeed. My bloodlust generally takes precedent over the practical side of my brain when dealing with theoretical zombie situations. I think my time in a zombie apocalypse would be short but very spectacular...
(, Wed 29 Jun 2011, 14:59, archived)
# Hell yes! I grew up with the first 3 Carmageddons, great to see it's making a comeback.
I think I'd want to side with you in a zombie apocalypse. Given the choice between the survivors who want to sit silently in windowless rooms for 23 hours a day, and the people riding quadbikes and spinning chainsaws over their heads like lassoos, I think the decision is pretty obvious.
(, Wed 29 Jun 2011, 15:05, archived)
# Soylent Green is zombies!
(, Wed 29 Jun 2011, 14:32, archived)
# The door looks quite exposed
I'm not sure I'd be happy in that
(, Wed 29 Jun 2011, 14:36, archived)
# would be ok if it had a wire mesh over it and an alternative escape hatch on the top of the cabin
hullo btw! I've still got your hair gel etc. :D
(, Wed 29 Jun 2011, 14:38, archived)
# Oh yeah, I forgot about that
no worries I'll grab it from you when we see each other next

hope you're well and all that :)
(, Wed 29 Jun 2011, 14:43, archived)
# I am thanks
Hope your hols was wonderful - though ages ago now.

I'm tiling my bathroom atm snore.
see you soon!
(, Wed 29 Jun 2011, 14:44, archived)
# Yeah, just got back from Glasto and trying to get back into w**k
though the fact that IT completely fucked things up for my replacement has meant that I've had to work twice as hard since getting back...aside from b3ta time, obviously :)
(, Wed 29 Jun 2011, 14:49, archived)
# ah glasto.....
*nostalges*

Last time I went was mid 90s. I was lucky - went three times and it never rained.

Do you have rising damp now?
(, Wed 29 Jun 2011, 14:55, archived)
# It could be an electrified pseudo-door
The zombies would attack it thinking it's a real door, because they like doors, and get electrocuted.
(, Wed 29 Jun 2011, 14:41, archived)
# I don't know if electricity works on zombies
I'd have to do more research
(, Wed 29 Jun 2011, 14:43, archived)
# only if it leads to fire perhaps
(, Wed 29 Jun 2011, 14:46, archived)
# Max Brooks made some good points about electricity in the Zombie Survival Guide.
Apparently it still causes muscle spasms (good for throwing them off a vehicle) but the only real way to kill a zombie with it is to electrify a trench full of water and throw them in.

That book makes for some great bedtime reading.
(, Wed 29 Jun 2011, 14:56, archived)
# see also World War Z
hope brad of pitt doesn't ruin it.

(I really must get back to tiling....)
(, Wed 29 Jun 2011, 14:57, archived)
# I've been reading some pretty promising things about that movie.
Just the other day some website was saying that it's being designed to be cinematographically similar to Children of Men.
(, Wed 29 Jun 2011, 15:08, archived)
# I guess it's pretty well-armoured,
but it also needs to be in a position where survivors can get in/out quickly. Roof hatches or airlock systems are more secure, but the door really does need to be easily accessible - there's not many ways round that (that I can think of)
(, Wed 29 Jun 2011, 14:53, archived)
# ejector seat with parachute?
(, Wed 29 Jun 2011, 14:57, archived)
# Good for getting out, not so great for getting in :D
I don't much like the idea of slowly parachuting down into a horde of waiting zombies. Maybe the seat could be fitted with an engine and rudder, like a microlight. Or maybe that's a little more Thunderbirds than Mad Max.
(, Wed 29 Jun 2011, 15:10, archived)
# Well yeah
that's nice.
(, Wed 29 Jun 2011, 14:51, archived)
# fuck yes
(, Wed 29 Jun 2011, 14:53, archived)
# Brilliant.
(, Wed 29 Jun 2011, 15:09, archived)
# woo
(, Wed 29 Jun 2011, 15:26, archived)
# BIG JOBS!
(, Wed 29 Jun 2011, 15:36, archived)
# YES YES YES !!!
(, Wed 29 Jun 2011, 16:47, archived)
# Leicester will order eleventy of these
(, Wed 29 Jun 2011, 21:42, archived)
# Cool!
Reminded me of the thing on the right on this pic.
ADVENTURE 2000 - MATCHBOX
(, Thu 30 Jun 2011, 13:23, archived)