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# You have balls. I like balls.
Is that in Blender?
(, Tue 10 Jan 2012, 14:48, archived)
# It's done with Cinema 4D
I just couldn't figure Blender out.
(, Tue 10 Jan 2012, 14:49, archived)
# Aha.
I struggled with the tutorial, especially as some of the button they mention didn't exist...
(, Tue 10 Jan 2012, 15:02, archived)
# It had far too many buttons for my liking.
Plus, a simple test I do to see how easy any render is, is to try and render some simple text. I couldn't even add the text in Blender.

Hopefully the program's improved over the years.
(, Tue 10 Jan 2012, 15:17, archived)
#
You people seem to know what you're talking about. I need a (preferably free) bit of software that will let me texture a mesh. (Take a completely blank mesh and a texture with some flat colours,a and apply said flat colours to different parts of the object) Simple as that. At the moment I'm using 3ds Max, and every time I open it and look at its zillion menus and options, I die a little inside.

Any suggestions? It has to be able to export as .obj as well...

*re-lurks*
(, Tue 10 Jan 2012, 15:31, archived)
# Blender is free and can export obj
It's a complete arse to learn but once you do (and experience the efficiency and speed of it) you'll wonder why anyone uses anything else
(, Tue 10 Jan 2012, 15:34, archived)
# It's doable with blender.
To my way of thinking, it works in an arse-about way. I'm also guessing you're not importing the mesh..?
(, Tue 10 Jan 2012, 15:40, archived)
#
I'm using meshlab to convert a point cloud into a lo-res mesh, which I'm exporting as a .dae to import into 3DS Max. I'm sure there's a way of texturing it in meshlab itself, but I'm buggered if I can find any nice, simple instructions on the web.

I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?
(, Tue 10 Jan 2012, 18:05, archived)
# Well...
I've just exported my lastest dabblings from C4D as a 3DS file, imported this file into Meshlab (interesting app, btw), then exported *that* out as a Wavefront OBJ file into Blender. The only thing I lost was the splodges of colour I'd slapped on in MeshLab.

So, I guess the answer is yes, you can... just about.
(, Tue 10 Jan 2012, 20:42, archived)
# Blender's texture paint mode can be useful too.
Live paint right on the mesh. There's a
few setup steps in making the material
and starting texture-image, but it works.
(, Tue 10 Jan 2012, 20:59, archived)
# balls in a blender? >.<
(, Tue 10 Jan 2012, 15:02, archived)
# It only hurts for a second
(, Tue 10 Jan 2012, 15:03, archived)
# I can imagine
there is very little pain once the blinding white light appears
(, Tue 10 Jan 2012, 15:10, archived)
# as a migraine sufferer, i disagree
(, Tue 10 Jan 2012, 15:11, archived)
# are you a testicle sufferer too?
(, Tue 10 Jan 2012, 15:12, archived)
# i've suffered the occasional testicle
(, Tue 10 Jan 2012, 15:14, archived)
# Is an occasional testicle like an occasional table?
(, Tue 10 Jan 2012, 15:17, archived)
# well, you can rest a cup of coffee on it
but it tends to have less legs
(, Tue 10 Jan 2012, 15:18, archived)
# Mine have 3 legs
(, Tue 10 Jan 2012, 15:19, archived)
# all the best tables have at least 4
(, Tue 10 Jan 2012, 15:20, archived)
# Table salt doesn't have any
What's that all about?
(, Tue 10 Jan 2012, 15:20, archived)
# it's about 59p a tub
(, Tue 10 Jan 2012, 15:24, archived)
# Oh, the tub has legs
Gotcha

Blimey, the world of tables isn't half confusing
(, Tue 10 Jan 2012, 15:25, archived)
# silly!
only tub chairs have legs! your salt is masquerading as furniture!
(, Tue 10 Jan 2012, 15:27, archived)
# Christ
No wonder I have an itchy arse
(, Tue 10 Jan 2012, 15:28, archived)
# don't blame your condiments for your insufficient wipeage
(, Tue 10 Jan 2012, 15:31, archived)
# I bet you've never typed *that* sentence before :D
(, Tue 10 Jan 2012, 15:43, archived)
# occasional tables are less frequent than periodic tables
(, Tue 10 Jan 2012, 15:21, archived)
# Less bloody too
(, Tue 10 Jan 2012, 15:22, archived)
# indeed they are
(, Tue 10 Jan 2012, 15:26, archived)