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# More of the same...
(, Fri 9 May 2008, 14:11, archived)
# Oooooooooohhhh
high poly?
(, Fri 9 May 2008, 14:12, archived)
# a vast amount of parrots, yes.
(, Fri 9 May 2008, 14:13, archived)
#
*head explodes*
(, Fri 9 May 2008, 14:14, archived)
# hahaha!
And woo to the picture, it's lovely.
(, Fri 9 May 2008, 14:14, archived)
# make us a brew luv!! :)
(, Fri 9 May 2008, 14:32, archived)
# ooh is that raytraced?
but what does it DO?

Awesome power nonetheless. What did you use to make it?
(, Fri 9 May 2008, 14:12, archived)
# things.
and stuff, if you use the lever on the left.

Edit: Sorry, didn't read that properly: Bryce 6

Edit edit: and yes, it *is* raytraced.
(, Fri 9 May 2008, 14:14, archived)
# wow.
it makes chocolate biscuits out of breadcrumbs and butterbeans.
(, Fri 9 May 2008, 14:15, archived)
# I ought to get back into Povray at some point.
It comes in fits and starts.
(, Fri 9 May 2008, 14:16, archived)
# As do we all.
;)
(, Fri 9 May 2008, 14:17, archived)
# I always find that with 3D (or anything graphical really) programs.
Usually involving uninstalling and reinstalling the programs multiple times when I go on and off them.
(, Fri 9 May 2008, 14:26, archived)
# I need to work out how to use Bryce one day.
I used to use Max a lot, but haven't touched it in years now.

edit: Not Bryce, Blender.
(, Fri 9 May 2008, 14:30, archived)
# I think Max is better for actually modelling things, whereas Bryce is better for making nice shapes and getting decent and easily configurable renders.
Maya is a middle ground between the two.

I would recommend Zbrush if you want to make things which look complicated and nice though, especially if you are good at painting/drawing.
(, Fri 9 May 2008, 14:36, archived)
# Pfft,
I most certainly am not good at painting and drawing :)
(, Fri 9 May 2008, 14:42, archived)
# haha
I use a text editor.
(, Fri 9 May 2008, 14:44, archived)
# Well now
I don't know what that is but it looks fantastic
(, Fri 9 May 2008, 14:13, archived)
# I've no clue either, so don't worry.
(, Fri 9 May 2008, 14:14, archived)
# cor stap me vitals
did you say this was Bryce?

edit: yes, you did - I am thick
(, Fri 9 May 2008, 14:15, archived)
# No you're not
and yes it is Bryce.

:D
(, Fri 9 May 2008, 14:17, archived)
# I used to have that somewhere
think it was a free previous version on a covermount - but I've lost it
(, Fri 9 May 2008, 14:23, archived)
# Whatever you do, try to avoid using version 6.
It's as buggy as hell.

*grrrr*
(, Fri 9 May 2008, 14:27, archived)
# cor, I just got 5.5 as a free download
nice
(, Fri 9 May 2008, 14:30, archived)
# Nice work, sir!
:D
(, Fri 9 May 2008, 14:38, archived)
# That is absolutely bloody fucking superb.
(, Fri 9 May 2008, 14:19, archived)
# You are too kind, sir
but, thank you.
(, Fri 9 May 2008, 14:20, archived)
# what he said
(, Fri 9 May 2008, 14:23, archived)
# *snuggles Joe*
You're lovely, you are.
(, Fri 9 May 2008, 14:24, archived)
# Ha! Very nice
Have a random 3d thing back
(, Fri 9 May 2008, 14:26, archived)
# Oooh!
I like it!

That shape reminds me of my dad's face, though - which is not such a good thing.

/too much information blog
(, Fri 9 May 2008, 14:28, archived)
# I like this.
This is good.
(, Fri 9 May 2008, 14:30, archived)
# oooh most woosome!
(, Fri 9 May 2008, 14:28, archived)
# Wahey!

Very nice

Is it for a game?
(, Fri 9 May 2008, 14:36, archived)
# No, just me messing around
I like the shapes.
(, Fri 9 May 2008, 14:43, archived)