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# My first GIF!
And my first pixel art!


Possibally leading onto my first 8-bit game!
after an axe flies in from the left, decapitating caption yellow shirt, thus letting you control a massive tongue like robot for the rest of the game.
who can only feed on the blood of the living and the fluff of the fluffy.
Epic.
(, Tue 23 Dec 2008, 6:53, archived)
# Continue
(, Tue 23 Dec 2008, 6:57, archived)
# Anything with "massive tongue" is sure to be popular.
(, Tue 23 Dec 2008, 7:09, archived)
# What are my options?
I don't want to have to use an inverted Y crosshair. I also like to adjust my gamma. Can I do that?
(, Tue 23 Dec 2008, 7:10, archived)
# lo poly....
is it for a game?
(, Tue 23 Dec 2008, 8:05, archived)
# Hopefully
I've always wanted to make an 8 or 16 bit style indie platformer, so I figured i'd better start trying to make pixels look like people
(, Tue 23 Dec 2008, 8:40, archived)
# good luck with that and woo at your picture
(, Tue 23 Dec 2008, 8:31, archived)
# Hurrah!
Will it have pirates!?



(, Tue 23 Dec 2008, 8:44, archived)
# That's nice :)
(, Tue 23 Dec 2008, 8:44, archived)
# Thanks! It's from one of JJ's


(, Tue 23 Dec 2008, 8:45, archived)
# that is all kinds of excellence!
I started on designing one myself... Planned it out and started on sprite designs but just not had ime to actually make it :D


'ningles everyone!
(, Tue 23 Dec 2008, 9:02, archived)
# Coo!
Top stuff!


(, Tue 23 Dec 2008, 9:07, archived)
# :D
(, Tue 23 Dec 2008, 9:11, archived)
# Hypersports Aliens FTW!
*presses N and M keys repeatedly!*
(, Tue 23 Dec 2008, 9:08, archived)
# hahah, that would just be plain odd :D
(, Tue 23 Dec 2008, 9:11, archived)
# still love this
woo!
(, Tue 23 Dec 2008, 9:09, archived)
# 'nings B³ and cheers! :D
(, Tue 23 Dec 2008, 9:12, archived)
# wow!
*waggles joystick furiously*
(, Tue 23 Dec 2008, 9:12, archived)
# That facehugger looks so cute!
(, Tue 23 Dec 2008, 9:12, archived)
# you wouldn't say that . . .



(, Tue 23 Dec 2008, 9:24, archived)
# hahahah, that just gets better and better every time I see that :D
(, Tue 23 Dec 2008, 9:28, archived)
# hahaha
I can see the Alien logo as 'Horse'..
(, Tue 23 Dec 2008, 9:51, archived)
# is it bad that i guessed the ending?
:D
(, Tue 23 Dec 2008, 9:51, archived)
# woo
Now thats the kinda ace that i need to figure out how to draw. Any tips? I'm just using MSpaint at the moment
(, Tue 23 Dec 2008, 9:18, archived)
# I'm not hugely experienced with pixel art (this was really my first serious attempt at it), but a few things I noticed when doing it:
sketch out your ideas first always helps, rather than jumping straight into making it...

Too much detail can make it look to confusing and messy.

look at some of the pixel art on Deviant Art and games that you like to get an idea of interesting styles...

What you have there already is spot on though :D
(, Tue 23 Dec 2008, 9:26, archived)
# Cheers :)
it seems to be difficut to find any tutorial type stuff on it out there worth reading. Unless you want to 'learn how to draw Mario'

I was thinking about doing a sketch to begin with
the blue hatted/haired guy literally started with a single pixel, with no objective. So maybe thats a starting point :)

That, and trying to find a pixel friendly alternative to mspaint. just something with a grid and an easier to use colour pallet would be a godsend.
(, Tue 23 Dec 2008, 9:31, archived)
# I was using PS CS4
at the higher zoom levels, there is a grid, and the pallette is great.
(, Tue 23 Dec 2008, 9:33, archived)
# Microsoft Excel
(, Tue 23 Dec 2008, 9:36, archived)
# QBasic
(, Tue 23 Dec 2008, 9:38, archived)
# I dunno about the pallette
but MSPaint has a grid . . .


(, Tue 23 Dec 2008, 9:58, archived)
# woo to moving objects!
(, Tue 23 Dec 2008, 9:10, archived)
# Browl approves with gusto
(, Tue 23 Dec 2008, 9:17, archived)