
I don't want to have to use an inverted Y crosshair. I also like to adjust my gamma. Can I do that?
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Tue 23 Dec 2008, 7:10,
archived)

I've always wanted to make an 8 or 16 bit style indie platformer, so I figured i'd better start trying to make pixels look like people
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Tue 23 Dec 2008, 8:40,
archived)

I started on designing one myself... Planned it out and started on sprite designs but just not had ime to actually make it :D

'ningles everyone!
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Tue 23 Dec 2008, 9:02,
archived)

'ningles everyone!


Now thats the kinda ace that i need to figure out how to draw. Any tips? I'm just using MSpaint at the moment
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Tue 23 Dec 2008, 9:18,
archived)

sketch out your ideas first always helps, rather than jumping straight into making it...
Too much detail can make it look to confusing and messy.
look at some of the pixel art on Deviant Art and games that you like to get an idea of interesting styles...
What you have there already is spot on though :D
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Tue 23 Dec 2008, 9:26,
archived)
Too much detail can make it look to confusing and messy.
look at some of the pixel art on Deviant Art and games that you like to get an idea of interesting styles...
What you have there already is spot on though :D

it seems to be difficut to find any tutorial type stuff on it out there worth reading. Unless you want to 'learn how to draw Mario'
I was thinking about doing a sketch to begin with
the blue hatted/haired guy literally started with a single pixel, with no objective. So maybe thats a starting point :)
That, and trying to find a pixel friendly alternative to mspaint. just something with a grid and an easier to use colour pallet would be a godsend.
( ,
Tue 23 Dec 2008, 9:31,
archived)
I was thinking about doing a sketch to begin with
the blue hatted/haired guy literally started with a single pixel, with no objective. So maybe thats a starting point :)
That, and trying to find a pixel friendly alternative to mspaint. just something with a grid and an easier to use colour pallet would be a godsend.