
A procedurally generated universe.
( , Sat 6 Dec 2014, 0:24, Reply)

It's top stuff. Stopped playing Elite when it came out of beta as.. well, I hope for a great final build...
*edit - the link being original elite was a masterpiece of procedural generated ...ness. Planet fly bys and landing always being a wanna.
( , Sat 6 Dec 2014, 0:27, Reply)

...My pc would spack out.
( , Sat 6 Dec 2014, 0:33, Reply)

I imagine no man's sky will have worse flight mechanics and feel even shallower.
None of these new space sims will live up to the hype.
( , Sat 6 Dec 2014, 0:34, Reply)

You start tiny and build to the Universe... For a player the upgrades will feel standard in the game and without restraint. (I Hope)
( , Sat 6 Dec 2014, 0:40, Reply)

even down to the creatures. Wonder what kind of game they will glue to that background.
( , Sat 6 Dec 2014, 1:32, Reply)

Just plain simple wow, as in very impressed.
( , Sat 6 Dec 2014, 4:21, Reply)

Procedural environment is cool though. Like.
( , Sat 6 Dec 2014, 10:38, Reply)

The algorithms that underpin this admittedly impressive universe will be appearing in all sorts of triple-A titles in the future. As for No Man's Sky itself - I think it will be an ambitious technical demo which will suffer because of the hype heaped on it.
( , Sun 7 Dec 2014, 10:06, Reply)

Such a thing cannot be easily retrofitted to existing tech. So, if triple-A titles want this, they're going to have to use this engine, or build their own similar engine. So, even if the gameplay itself is not that thrilling, other developers will be clamouring to license this tech for their own games.
Most games will not see any benefit from such a thing anyway. If your engine can create a galaxy with so much real-estate that there are more planets than there are people in the real world, you've got serious game design issues to solve; how do you make sure people meet each other and interact?
I'm seriously considering applying to work for these guys; I wanna know how they solved the rivers/canyons problem, because I've been trying to do that for months.
( , Sun 7 Dec 2014, 15:32, Reply)