
Id love a copy - if you've got a tape recorder that can do high speed dubbing!
( ,
Mon 7 Jul 2008, 15:13,
archived)

but it's long gone - gah...and not available as abandonware
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Mon 7 Jul 2008, 15:21,
archived)

It used to play Who wants to be a millionaire and it turned me into the moth-like 'ooh flashy lights' bandit player I am today
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Mon 7 Jul 2008, 15:28,
archived)

i was gonna pick up a copy later in the week, but I won't now... I was really hoping it was gonna be good... Time to crack out an old emulator an play one of the originals then
( ,
Mon 7 Jul 2008, 15:10,
archived)


This is the future of game reviews.
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Mon 7 Jul 2008, 15:11,
archived)

heard it was shite, shame because the original scared the crap out of me, even with it's crude polygons!
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Mon 7 Jul 2008, 15:12,
archived)

remember seeing that first monster go past the window only for a split second... Then the bastard bursts in BEFORE you get a gun or anything but you could push the cupboard over the window and block it! *FEARS* :D
( ,
Mon 7 Jul 2008, 15:15,
archived)

the crapness of the graphics made it better, like a bit surreal
EDIT: added to which the sound even worked on the original piece of shit PC soundcard!
( ,
Mon 7 Jul 2008, 15:24,
archived)
EDIT: added to which the sound even worked on the original piece of shit PC soundcard!

scared the crap outta me - being chased by a werewolf all the way through teh village almost gave me fracking nightmares :D
(oh, and dungeon master as well- bloody rubble monsters!)
( ,
Mon 7 Jul 2008, 15:15,
archived)
(oh, and dungeon master as well- bloody rubble monsters!)

as much as those ravenous wolves cerebrus dogs that jump throught the window in the first corridor on resident evil 1. You kinda expect it from then on.
( ,
Mon 7 Jul 2008, 15:17,
archived)

in the police station in Resi2 was the best "jump" in that series...
but yeah, the cerberus dogs were nasty bastards :D
( ,
Mon 7 Jul 2008, 15:19,
archived)
but yeah, the cerberus dogs were nasty bastards :D

I just loved the original because it was so bloody atmospheric!
( ,
Mon 7 Jul 2008, 15:24,
archived)

didn't work out where the gun was the first time I played it, had to run and hide.. My god it was tense!
( ,
Mon 7 Jul 2008, 15:27,
archived)

You can't em all.
Now draw Chloe with a time machine getting into all sorts of mischief.
( ,
Mon 7 Jul 2008, 15:12,
archived)
Now draw Chloe with a time machine getting into all sorts of mischief.

See, this is the kind of thing that damages the space time continuum, the sort of thing that causes PARADOXES.
But, I would like to see Chloe covorting around on a big bed Jelly.
( ,
Mon 7 Jul 2008, 15:16,
archived)
But, I would like to see Chloe covorting around on a big bed Jelly.

I'm so glad I rented AITD instead of buying. I thought Resident Evil controls were bad. Now I think they're a blessing compared to the atrocious shitjuice that is AITD's controls.
There could have been a good game there, but it's only half finished, and clearly the play-testers were blind retarded monkeys with 3 fingers between them.
( ,
Mon 7 Jul 2008, 15:18,
archived)
There could have been a good game there, but it's only half finished, and clearly the play-testers were blind retarded monkeys with 3 fingers between them.

Is this a computer game of some sort?
It's got guns in it, has it?
( ,
Mon 7 Jul 2008, 15:23,
archived)
It's got guns in it, has it?

That is superlicious!
I am quite empathic.. Correct me if I'm wrong, but do I sense a vague air of embitterment in its creation?

( ,
Mon 7 Jul 2008, 15:29,
archived)
I am quite empathic.. Correct me if I'm wrong, but do I sense a vague air of embitterment in its creation?
