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# Morning/Afternoon/Evening/Night all.
I recently did an image for another board concerning a tournament for Team Fortress 2. I haven't received any criticism from it yet though. Would someone care to critique it?
Probably NSFW due to language, and it's a 1024x768 so it's somewhat big.
img140.imageshack.us/img140/8913/123327906358ia6.png
(, Fri 30 Jan 2009, 11:53, archived)
# Mmmm Faggots!
I like the composition. But I won't pretend to know anything about Team Fortress 2
(, Fri 30 Jan 2009, 11:55, archived)
# 4chan is the other way, matey
(, Fri 30 Jan 2009, 11:56, archived)
# Heh.
Perhaps you should get off the notion that everyone from 4chan is horrible, and the assumption that I came from 4chan to begin with. I didn't, in fact.

I won't even normally post 4chan-meme related stuff, but I needed a bit of critique. That is all.
(, Fri 30 Jan 2009, 12:00, archived)
# Alright
your image is too crowded
(, Fri 30 Jan 2009, 12:02, archived)
# Don't worry
I wouldn't know a 4chan meme unless it slapped me in the face and someone said...

"OI BARBIE! You've just been slapped in the face by a 4chan meme, you muppet!!"
(, Fri 30 Jan 2009, 12:04, archived)
# You have to admit though, MOST people from 4chan are retarded arsemonglers.
And we've been getting too many 4chan tools coming by here the last few months :(

Critique: err... not enough kittens for b3ta's preference. As to whether it appeals to TF2 folk... hard to say. There's no actual faggotry happening. It's a bunch of toons pasted onto some screenshots with some inner and outer glow blended onto them... It's not promoting a particular tourney because it has no event details... tbh I'm not sure why you've done it. That's a contructive criticism. To me a piece should have a purpose. A collage of clippings is not creative art and it's not a poster, so I'm not sure what you've created.

Anyway, good luck to you. Pull up a kitten next :)
(, Fri 30 Jan 2009, 12:12, archived)
# ok then...it's fucking huge. there.
(, Fri 30 Jan 2009, 11:56, archived)
# that's fine to post on board if you shrunk it to 100kb instead of 1.5meg.
nicely.
(, Fri 30 Jan 2009, 11:56, archived)
# because we love pictures posted that are 1024px × 768px ?
careful now.
(, Fri 30 Jan 2009, 11:58, archived)
# yeah might need a bit of shrinking in size as well
although, there never used to be a limit on that, can't remember if it got a mention in the revised faq. but as sushi says, 3mb anims have been posted.
(, Fri 30 Jan 2009, 12:00, archived)
# I at no point said it made it right though did I....
(, Fri 30 Jan 2009, 12:02, archived)
# true that, i was more refering to the hypocrisy of the poster and the moderation exercised.
(, Fri 30 Jan 2009, 12:04, archived)
# Some rough edges
also a bit massive for this board (1MB)
(, Fri 30 Jan 2009, 11:57, archived)
# Warning,
whatever you do, never post a 1 meg image on the board. Unless you are Joel ;)
(, Fri 30 Jan 2009, 11:57, archived)
# that was fucking awful.
Oh oh oh i think i'll post a 3 mb image, she'll be right, i've got a double digit usernumber.
(, Fri 30 Jan 2009, 11:58, archived)
# Hm.
It's supposed to be a link. Is it showing up as an image?
(, Fri 30 Jan 2009, 11:58, archived)
# No it's fine as a link
might want to warn people of the size though before they click ;)
(, Fri 30 Jan 2009, 11:59, archived)
# no, links are good for oversized images
(, Fri 30 Jan 2009, 12:00, archived)
# It's fine
It's showing on a link. Optimise down to 100k and save a copy to post on the board and then link to your mahoosive version with a little warning that it's over a meg.

Some people are on limited broadbands. I'm leeching the company internets so I'm laughing
(, Fri 30 Jan 2009, 12:01, archived)
# Yes indeed. k3b/-\b will.
In fact, I think he already might have done.

So, that's all good, then. Time for a nice cup of tea, I reckon.
(, Fri 30 Jan 2009, 11:59, archived)
# if im not swearing im trying to be polite and friendly, i can't help if im naturally blunt and tactless
there we go, open goal...want me to tap it in for you?
(, Fri 30 Jan 2009, 12:01, archived)
# I say!
I'd offer a reach-around, but you'll have to undo these handcuffs first.

;-)
(, Fri 30 Jan 2009, 12:03, archived)
# bugger that I'll get the bolt cutters...
(, Fri 30 Jan 2009, 12:05, archived)
# it's nice
but I have no idea what it's about, which probably doesn't help you any
(, Fri 30 Jan 2009, 12:01, archived)
# i have nothing constructive to say
so have this
(, Fri 30 Jan 2009, 12:03, archived)
# hahahahaha!
I used to love faggotrs when I was a kid (oo-er)
(, Fri 30 Jan 2009, 12:04, archived)
# faggots and fags what more could any man desire
(, Fri 30 Jan 2009, 12:06, archived)
# A bathtub filled with Chilean Merlot.
Darn. I said that out loud, didn't I?
(, Fri 30 Jan 2009, 12:08, archived)
# Critique
First off the figures show significant aliasing around their borders, and the embossing filter is not necessary to imply depth as the figures are already three dimensional. If they need separating from the background then a drop shadow is a less intrusive way to do it. They could also stand to be a little further from the edges.

For the background the cropped images in four corners is fine, if a little busy, the centralised scene dropped on top makes it look a little confusing. It would be fairly simple to reduce the overall opacity of the background to make it compete less with the foreground text and images. Alternatively, using a single scene will increase the clarity.

Things like this tend to work better if they more accurately ape the original style of the release artwork. I would have set the text in the same way as the official TF2 title block (with fall-away depth blocks) to make the reference more direct, and to allow the text to sit in the centre of the layout. As it is, the text sits too close to the edge, and in parts it clips the figures.

Apart from that it is an OK cut and paste job.
(, Fri 30 Jan 2009, 12:17, archived)
# Hahaha!
He was asking for it!
(, Fri 30 Jan 2009, 12:20, archived)
# Its a bit shit
(, Fri 30 Jan 2009, 12:56, archived)