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# Thanks Jeru.
(, Sun 26 Apr 2009, 1:26, archived)
# Aww the exertion was too much for the yellows
WOO!
Edit: Hahaha the marzipan side is vomiting!
(, Sun 26 Apr 2009, 1:30, archived)
# I WANT TO SEE SOMETHING YOU THOUGHT OF ON YOUR OWN.
(, Sun 26 Apr 2009, 1:32, archived)
# NOT UNTIL I FIND A WAY TO REVERSE WHATEVER IT WAS C# DID TO MY BRAIN.
(, Sun 26 Apr 2009, 1:34, archived)
# YOU CAN'T REALLY RECOVER, YOU CAN ONLY TREAT THE SYMPTOMS
(, Sun 26 Apr 2009, 1:38, archived)
# I fear that.
(, Sun 26 Apr 2009, 1:42, archived)
# I wonder if
there any programs that play a proper tune when used in a pianola.
(, Sun 26 Apr 2009, 1:44, archived)
# so you are asking:
given the set of all programs P, and the set of all songs S, is the intersection P ∩ S non-empty?

I think that we can assume that this is true.

Now, define a 'musical pseudo-quine' as a program that prints out the text of the song that can be played to the tune made by its source; can such a program exist?
(, Sun 26 Apr 2009, 1:56, archived)
# POINDEXTER!
(, Sun 26 Apr 2009, 1:58, archived)
# ok so new tv show: poodexter
it's like dexter except he's a poop splatter expert by day and a serial shitter by night
(, Sun 26 Apr 2009, 2:00, archived)
# masterpiece
(, Sun 26 Apr 2009, 2:02, archived)
# ok so new tv show: sanddexter
it's like dexter except he's a sand expert by day and a postbox by night
(, Sun 26 Apr 2009, 2:03, archived)
# disasterpiece
(, Sun 26 Apr 2009, 2:03, archived)
# he could work in the glass industry
they use a lot of sand
(, Sun 26 Apr 2009, 2:06, archived)
# glassterpiece
(, Sun 26 Apr 2009, 2:06, archived)
# GLASS! YOU GENIUS.
There'll be a detective called Clancy Glass.
(, Sun 26 Apr 2009, 2:07, archived)
# To make sandcastles
while they wait for the glass to cool.
(, Sun 26 Apr 2009, 4:15, archived)
# I'll get the monkeys,
you get the Archimedes.
(, Sun 26 Apr 2009, 2:02, archived)
# public class ReverseBrain : BrainManipultor {
void doIt() {...}

}
(, Sun 26 Apr 2009, 1:40, archived)
# *seg faults*
(, Sun 26 Apr 2009, 1:42, archived)
# Any programming language without line numbers is just wrong in my opinion
I mean, without line numbers, how would you know where you are? Anarchy I tell you. Guesswork at best.

Don't even get me started on subroutines. If I want to go to another piece of a program, I'll damn well goto it (using the line number of course). Returning back to where you came from is for homing pigeons and boomerangs.

(, Sun 26 Apr 2009, 2:10, archived)
# A temp agency once put me up for a job with "00 programming skills."
I went to the interview, the pay on offer was staggeringly good.

"Where's the catch?", I was wondering.

They wanted OO programming skills.

That's true. I'd put a tie on and everything.
(, Sun 26 Apr 2009, 2:28, archived)
# 00?
I presume they thought that meant twice as unskilled as merely unskilled
(, Sun 26 Apr 2009, 2:56, archived)
# Alas, I was a victim of a highly fanciable clueless temp agency girl.
Happened all too often back in the day.

Literally, she phoned up offering me a job that involved "oh oh programming skills".

Who knew?
(, Sun 26 Apr 2009, 3:22, archived)
# I saw a few ads for software like that
in the back of "Computer and Video Games"
(, Sun 26 Apr 2009, 4:30, archived)
# Exactly. As ultimately that's what the machine code is doing.
However, it is fair to use a bit of memory to store a list
of returning destinations... in a stack or the like. Name it,
"GoStack" or even "GoSub", if you wish. Perhaps with some
meta data attached for convenience. You could look at it
in other parts of the code to see what was its objective.
Even copy that, and to attach to new bits of code. [/;-D
(, Sun 26 Apr 2009, 2:54, archived)
# And "LET". What was wrong with that?
a=b? what does that mean? What if a doesn't equal b? Now , "LET a=b", there's some proper manners. Come to that, more languages should have a PLEASE keyword And A THANKYOU would be nice too.

10 GOOD MORNING
20 PLEASE PRINT "Heloo b3ta"
30 PLEASE GOTO 50
50 THANKYOU
60 GOOD DAY

The closest to this level of sophistication so far is LOLCODE with its KTHXBYE command. Unfortunately, it doesn't have line numbers and is therefore shit.

(, Sun 26 Apr 2009, 3:05, archived)
# LOLCode is lots of fun, yes.
Most unstructured Basics will "LET" and you can use
numeric Labels all over, even down to a line's worth.

I like COBOL for the politest form. No assumptions!
If you did not state it exactly, it does not get in the
final code stream, period. Lacks a "Thank you" tho--LOL.
(, Sun 26 Apr 2009, 3:12, archived)
# Phwoar.
BASIC good manners.

Most attractive thing on earth!
(, Sun 26 Apr 2009, 3:24, archived)
# die you horrid marzipan wrapped monstrosity.
(, Sun 26 Apr 2009, 1:32, archived)
# Ok right, stop that.
If you have several images to post, either do them all in the same thread or wait a while and do them later.

There's a finite amount of threads on the board (15 I think) and every new one pushes an old one off.

b3ta.com/board/9394453
(, Sun 26 Apr 2009, 1:33, archived)
# Ok. Same thread nexttime.
(, Sun 26 Apr 2009, 1:36, archived)
# 40 minutes between threads
not exactly a boardbreaker
(, Sun 26 Apr 2009, 1:37, archived)
# Just making a point,
we often criticise those we don't know much more than those we do...
(, Sun 26 Apr 2009, 1:40, archived)
# Very true.
I really wish people would leave it alone if the person is clearly trying to do the right thing. They'll work it out faster if we're nice, rather than "just trying to help (by being a dick)"
(, Sun 26 Apr 2009, 1:42, archived)
# Quite.
Twenty replies of 'fail' isn't terribly helpful.
(, Sun 26 Apr 2009, 1:48, archived)
# my favourite is always "115kb?!!?" *400kb fail reaction image*
(, Sun 26 Apr 2009, 1:50, archived)
# I've never understood the mindset that feels that's appropriate
In fact I pointed out the FAQ says that picture should be made as small as possible rather than under the limit. I did this simply by saving a 49.5kb jpg with two colours as a gif, (it became about 5kb).

I truly believe that the point I made was not understood. Even though I explained it with pictures.


(, Sun 26 Apr 2009, 1:53, archived)
# people will have a much better time here if we don't crack hardons for the rules
and focus on being funny and interesting
(, Sun 26 Apr 2009, 1:59, archived)
# BUT I LOVE RULES SO MUCH EEHHHHNNNnnNn
(, Sun 26 Apr 2009, 2:02, archived)
# then you make this noise and it's apparent it's all over...
IT'S NOT FAIR WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
(, Sun 26 Apr 2009, 2:03, archived)
# I made this for posters like that.
(, Sun 26 Apr 2009, 3:14, archived)
# "Explain it with pictures"
is the new "Kill it with hammers".

Maybe.
(, Sun 26 Apr 2009, 4:00, archived)
# You're not used to the constructive critisism thing, are you?
(, Sun 26 Apr 2009, 1:53, archived)
# "criticism"
/constructive ;)
(, Sun 26 Apr 2009, 2:44, archived)
# I first read that as
'we often circumcise...'
(, Sun 26 Apr 2009, 2:10, archived)
# it's been ages since the last thread...
Meanwhile is epiphany still around? I wish to enlighten him as to what I think of his excel using attempts.
(, Sun 26 Apr 2009, 1:41, archived)
# Horrific thought:
What if there are no more threads? We may just have to hang out in this one until the end of time, forever scrolling down from a splitting battenburg...
(, Sun 26 Apr 2009, 2:41, archived)
# Seeing as there's posts I made before bedtime last night
that are only half-way down the board, I don't think it's too big a deal...
Not like that prick the other night, whining on about how we had to be funnier.
(, Sun 26 Apr 2009, 8:11, archived)
# haha!
(, Sun 26 Apr 2009, 1:38, archived)
# Derek Griffiths & Carol reckon this pic is ace.
(, Sun 26 Apr 2009, 2:16, archived)
# It made me think about cakes.
And I can feel their pain.

So have this:
(, Sun 26 Apr 2009, 3:11, archived)
# GONNA DANCE THE NIGHT AWAY
(, Sun 26 Apr 2009, 3:19, archived)
# Ooh, do I sense a late-night 8-bit frenzy coming on?
(*EDIT* despite the Genesis being a 16-bit console etc)


Here's Caber Wulf.

(, Sun 26 Apr 2009, 3:29, archived)
# Boogie-oogie


Sea tramp: Well anticipated :)
(, Sun 26 Apr 2009, 4:00, archived)
#
(, Sun 26 Apr 2009, 4:02, archived)
# Woo! Now we're talkin'.

(Hope I can post a few more before finally passing out...)
(, Sun 26 Apr 2009, 4:05, archived)
# Fantastic :)
(, Sun 26 Apr 2009, 3:52, archived)
# The seperation is always a terrible thing to behold
(, Sun 26 Apr 2009, 12:15, archived)