GTA4 with the friction turned off.
It's like some sort of car hell.
( , Fri 14 Jan 2011, 7:36, Share, Reply)
It's like some sort of car hell.
( , Fri 14 Jan 2011, 7:36, Share, Reply)
That is strangly interesting watching.
If only the real world was that dangerous!
( , Fri 14 Jan 2011, 8:39, Share, Reply)
If only the real world was that dangerous!
( , Fri 14 Jan 2011, 8:39, Share, Reply)
This is superb
and I want to able to play in THAT environment
( , Fri 14 Jan 2011, 8:44, Share, Reply)
and I want to able to play in THAT environment
( , Fri 14 Jan 2011, 8:44, Share, Reply)
It lacked the fun of the previous games though, and that bloody phone got annoying
Red Dead Redemption was nigh(neigh?)on perfect though, great fun even though the game could be unbelievably grim at times.
( , Fri 14 Jan 2011, 12:50, Share, Reply)
Red Dead Redemption was nigh(neigh?)on perfect though, great fun even though the game could be unbelievably grim at times.
( , Fri 14 Jan 2011, 12:50, Share, Reply)
Not worth its own thread
but this really adds to it: BWOOOOOMP
( , Fri 14 Jan 2011, 9:45, Share, Reply)
but this really adds to it: BWOOOOOMP
( , Fri 14 Jan 2011, 9:45, Share, Reply)
I see your Inception and I raise you Khachaturian!
youtubedoubler.com/?video1=http://www.youtube.com/watch%3Fv%3DDrp9o4E7G7U&start1=0&video2=http://www.youtube.com/watch%3Fv%3Dgqg3l3r_DRI&start2=&authorName=Not+Sure
( , Sun 23 Jan 2011, 22:19, Share, Reply)
youtubedoubler.com/?video1=http://www.youtube.com/watch%3Fv%3DDrp9o4E7G7U&start1=0&video2=http://www.youtube.com/watch%3Fv%3Dgqg3l3r_DRI&start2=&authorName=Not+Sure
( , Sun 23 Jan 2011, 22:19, Share, Reply)
best bits are the cars beeping their horns
get out of the way!
( , Sun 16 Jan 2011, 0:57, Share, Reply)
get out of the way!
( , Sun 16 Jan 2011, 0:57, Share, Reply)
Kind of interesting...
in that it shows how some of the game mechanics, like steering and a residual tendency to slow down/stop are not based on friction
( , Fri 21 Jan 2011, 17:45, Share, Reply)
in that it shows how some of the game mechanics, like steering and a residual tendency to slow down/stop are not based on friction
( , Fri 21 Jan 2011, 17:45, Share, Reply)
Thats...
not how friction works! Seriously, that is one screwed up physics engine! Those things are possessed!
( , Fri 21 Jan 2011, 18:10, Share, Reply)
not how friction works! Seriously, that is one screwed up physics engine! Those things are possessed!
( , Fri 21 Jan 2011, 18:10, Share, Reply)
I would hazard a guess, that
the friction value is set to a negative number so instead of slowing things down, it speeds them up on collision/contact with another surface
( , Fri 21 Jan 2011, 22:51, Share, Reply)
the friction value is set to a negative number so instead of slowing things down, it speeds them up on collision/contact with another surface
( , Fri 21 Jan 2011, 22:51, Share, Reply)
Why did I have "The sugarplum fairy" playing in my head when I watched this?
( , Fri 21 Jan 2011, 23:16, Share, Reply)
Perhaps you're on the verge of inventing a car ballet
I'd SO watch that...
( , Sun 23 Jan 2011, 22:15, Share, Reply)
I'd SO watch that...
( , Sun 23 Jan 2011, 22:15, Share, Reply)
I remember there being a cheat in Midtown Madness for the same effect
Yes, I bought a microsoft game. I'm a terrible person.
( , Sat 22 Jan 2011, 7:21, Share, Reply)
Yes, I bought a microsoft game. I'm a terrible person.
( , Sat 22 Jan 2011, 7:21, Share, Reply)
And Driver
The cheat massively increased your vehicle's simulated mass, so you could steamroller through masses of traffic. Was the only fun bit of the game IMO.
( , Sat 22 Jan 2011, 11:01, Share, Reply)
The cheat massively increased your vehicle's simulated mass, so you could steamroller through masses of traffic. Was the only fun bit of the game IMO.
( , Sat 22 Jan 2011, 11:01, Share, Reply)
I now wish
I had the game on PC instead of console... This looks awesome fun!
GTA4 Cheats are a bit of a let down tbh.
( , Sat 22 Jan 2011, 19:12, Share, Reply)
I had the game on PC instead of console... This looks awesome fun!
GTA4 Cheats are a bit of a let down tbh.
( , Sat 22 Jan 2011, 19:12, Share, Reply)