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# Blue man
I made a little Flash animation for... err... no real reason other than to do some keyframe stuff.

Go blue man
(, Tue 20 Apr 2004, 9:33, archived)
# eeeeeeeeeeeeee
that's awesome, woo!
(, Tue 20 Apr 2004, 9:34, archived)
# That's really
nicely animated.
(, Tue 20 Apr 2004, 9:34, archived)
# That's bloody great
Add some sound, and make it 20 minutes long. :D
(, Tue 20 Apr 2004, 9:35, archived)
# Nah,
there are already far too many of those stickman fight things, I reckon he could do something else, his animation skillz (mad ones) are great.
(, Tue 20 Apr 2004, 9:38, archived)
# Thanks a lot :)
and that's true about there being lots of fighting stickmen. Anyway, it's my first (well technically second) attempt so I thought they'd be easiest to start with.
(, Tue 20 Apr 2004, 9:41, archived)
# Oh yeah,
it's great...and it has a funny ending which makes a nice change.
(, Tue 20 Apr 2004, 9:47, archived)
# and
Captain Crimson's brilliant :)
(, Tue 20 Apr 2004, 9:49, archived)
# Cheers,
with any luck I'll have something new soon.
(, Tue 20 Apr 2004, 9:50, archived)
# top notch!
(, Tue 20 Apr 2004, 9:36, archived)
# woo to that
excellent stuff pixel-art done vector style. It must have taken you an absolutely age to do?

woo yay
(, Tue 20 Apr 2004, 9:36, archived)
# It took me
a month or so but I wasn't working on it constantly. It was only at the end that I worked out you don't need to draw every single frame.
(, Tue 20 Apr 2004, 9:45, archived)
# Yes Shape motion could have taken care of some of the
less complicated movements and with Shape hints as well it can prevent that broken vector effect that Flash is famous for.

In a short while perhaps tonight or tommorrow I will post my first full flash game. I'm in the process of putting the finishing touches together - preloader, credits etc. so be warned Mad Maiden will crush your feeble world!
(, Tue 20 Apr 2004, 9:48, archived)
# I tried shape motion before
but the random flipping of the shapes drove me insane so I gave up. I like the look of hand-drawn stuff now anyway.

Shape hints...?
(, Tue 20 Apr 2004, 9:51, archived)
# Shape hints allow you to control the way the shape morphs
Modify... Shape... Add Shape Hint (Ctrl+Shift+H) this puts a hint on the stage on your first frame which you can move into position and it's associate hint will appear on the last frame which you also position and Flash will follow the hints rather than do it's own stuff.
(, Tue 20 Apr 2004, 9:55, archived)
# Oooh
thanks. I'll investigate...
(, Tue 20 Apr 2004, 10:11, archived)
# ace
(, Tue 20 Apr 2004, 9:36, archived)
# woo!
he made it...
oh... nearly...!
(, Tue 20 Apr 2004, 9:36, archived)
# nah!
that's too good! damn you and your flashness!

also, woo and yay for headless stickmen
(, Tue 20 Apr 2004, 9:36, archived)
# what?
*runs*
(, Tue 20 Apr 2004, 9:39, archived)
# that
owns
(, Tue 20 Apr 2004, 9:36, archived)
# Bloody fantastic!
Nicely done squire!
(, Tue 20 Apr 2004, 9:37, archived)
# goodness me
that's a bit excellent!
(, Tue 20 Apr 2004, 9:37, archived)
# Looks a bit like
that really old DOS game Another World! Yay for you!
(, Tue 20 Apr 2004, 9:38, archived)
# Well spotted
I loved that game :)
(, Tue 20 Apr 2004, 9:39, archived)
# fantastic.
Supersmooth animation.
Woo!
(, Tue 20 Apr 2004, 9:38, archived)
# Ooo
is a lot like stickdeath.com, very nice animation sir
(, Tue 20 Apr 2004, 9:39, archived)
# stickdeath is frankly
pretty crappy now

there are loads of better stick sites
(, Tue 20 Apr 2004, 9:42, archived)
# wooo
should be fp
(, Tue 20 Apr 2004, 9:40, archived)
# fabulous

(, Tue 20 Apr 2004, 9:40, archived)
# that is the woo!
(, Tue 20 Apr 2004, 9:52, archived)
# good animation
and smashing surprise ending
(, Tue 20 Apr 2004, 10:00, archived)
# Marvelarse Mr Durbster.


(, Tue 20 Apr 2004, 10:14, archived)
# Classically woo
oh yes
(, Tue 20 Apr 2004, 10:19, archived)