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# 'In hindsight we have to admit
that it was a huge mistake and a budgetary disaster.
We really should have waited until the technology matched our ambitions' - BBC Staff Member


(, Thu 8 Jun 2006, 21:09, archived)
# hehehe
10 PRINT "WOO";
20 GOTO 10
RUN
(, Thu 8 Jun 2006, 21:11, archived)
# first program everybody writes
none of that "hello world" nonsense!
(, Thu 8 Jun 2006, 21:15, archived)
# Mine was that
but with 'Fart'

I was seven years old
(, Thu 8 Jun 2006, 21:27, archived)
# Ironic, people who write "hello world" in computer programs
Because they probably never go outside.
(, Thu 8 Jun 2006, 21:34, archived)
# The DAYSTAR!!!
It burns!!! IT BURNS!!
(, Thu 8 Jun 2006, 21:57, archived)
# WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
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WOO
WOO
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WOO
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WOO
WOO
WOO


etc
(, Thu 8 Jun 2006, 21:26, archived)
# oh my
that's a lot of woos
(, Thu 8 Jun 2006, 21:28, archived)
# didnt quite catch that
can you repeat it?
(, Thu 8 Jun 2006, 21:28, archived)
# Okay, if you insist
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
WOO
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WOO

etc
(, Thu 8 Jun 2006, 21:31, archived)
# fucked up my finger you have
*growls loudly, scattering bits of fluff*
(, Thu 8 Jun 2006, 21:35, archived)
# ok, even by my standards
that post makes no sense O_o :)
(, Thu 8 Jun 2006, 21:51, archived)
# *salutes standards*
(, Thu 8 Jun 2006, 22:04, archived)
# NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW
NEENAW

ETC.
(, Thu 8 Jun 2006, 21:32, archived)
# Segmentation fault!
What am I doing wrong?
(, Thu 8 Jun 2006, 21:38, archived)
# Hehe!
Mine was

10 print "My brother is gay";
20 goto 10

Although I was also quite fond of

10 gosub 20
20 return
(, Fri 9 Jun 2006, 15:11, archived)
# hahahah
i dont care who what how where or what the fuck he was drinking

this is most WINNER!!!
(, Thu 8 Jun 2006, 21:11, archived)
# hehehe Woo!
massive wanger or tail?
(, Thu 8 Jun 2006, 21:11, archived)
# 3D Monster Maze
AICMFP
(, Thu 8 Jun 2006, 21:12, archived)
# *hands over 5 pounds and
a fancy hat*
(, Thu 8 Jun 2006, 21:12, archived)
# :)
I had it on my old ZX81

"The first ever 3d game on a home computer"

Happy Days
(, Thu 8 Jun 2006, 21:13, archived)
# I too had it
I also recall the legendary Knot-in-3d on my spectrum :)
(, Thu 8 Jun 2006, 21:15, archived)
# I recall when we thought ZX-81's were flash
and bunked off school to play them
(, Thu 8 Jun 2006, 21:20, archived)
# did you have the stick on keyboard
that was like forcing lego bricks into a plank of wood?
(, Thu 8 Jun 2006, 21:41, archived)
# I don't think so
but we were all to stoned from about 1983 onwards to remember such details in later *present* life. It was crap granted though.

My only sadness is that I wish I had bothered to do more than get excited about going to the long ago deceased Games Centre on Oxford Street to buy cassettes that were our games of the day, plus a bit of AD&D rather than learn stuff like the very basics programming... oh well
(, Thu 8 Jun 2006, 22:02, archived)
# Oh Noes!! *runs for the exit*
(, Fri 9 Jun 2006, 15:49, archived)
# Humazzah!
more 16k cgi! More!!!!!!
(, Thu 8 Jun 2006, 21:12, archived)
# thats worthy of a woo!
and a yay!
(, Thu 8 Jun 2006, 21:12, archived)
# PIXELOSAURUS REX!
Is what I dub thee...
(, Thu 8 Jun 2006, 21:13, archived)
# haha!
fantastic, well done sirrah
(, Thu 8 Jun 2006, 21:16, archived)
# You there!
Stop being so good at everything.

Here, have this click and go and sit down.
(, Thu 8 Jun 2006, 21:16, archived)
# 'tis nice to be back on the main board
Its been a while since I did a picture :)
(, Thu 8 Jun 2006, 21:17, archived)
# Hahaha
(, Thu 8 Jun 2006, 21:17, archived)
# huzzah!
(, Thu 8 Jun 2006, 21:19, archived)
# Pfffffffft.
That's utterly ace.

They could have used stopmotion?

"Jason and the Dinosaurs"
(, Thu 8 Jun 2006, 21:19, archived)
# ha ha ha
cocking ace!
(, Thu 8 Jun 2006, 21:21, archived)
# Woo to you
sweetie - I take it you modelled the pixelsaurus rex on me?
(, Thu 8 Jun 2006, 21:21, archived)
#
the arms are too long, sweetheart
(, Thu 8 Jun 2006, 21:22, archived)
# Acetastic!
(, Thu 8 Jun 2006, 21:21, archived)
# hahahaha
oh my. that's great
(, Thu 8 Jun 2006, 21:22, archived)
# hahahaha!
BRAW!
(, Thu 8 Jun 2006, 21:25, archived)
# ha ha ha ha ha ha ha ha ha ha
brill
(, Thu 8 Jun 2006, 21:28, archived)
# ha ha!
wooyay!
(, Thu 8 Jun 2006, 21:29, archived)
# that made me chuckle
like a chimp
(, Fri 9 Jun 2006, 0:49, archived)
# POKE
Peek & Poke to the max
(, Fri 9 Jun 2006, 8:24, archived)
# That was the first game I ever owned.
*sniff*
(, Fri 9 Jun 2006, 8:30, archived)
#
(, Fri 9 Jun 2006, 10:20, archived)
# Pfft!
You deserve a big ol' Bucket full o' Woo!
(, Fri 9 Jun 2006, 10:24, archived)
# that made me rofl
and a bit of lol. Well done sirrah!
A well-deserved FP to you. Hurray!
(, Fri 9 Jun 2006, 13:41, archived)
# ahh 3d monster maze
As a young spritely just turned 20 years old, am I the youngest person to understand the reference material?
(, Fri 9 Jun 2006, 14:06, archived)
# 20 and you know about a ZX-81 game that is 26 years old?
I remember playing this on my friends ZX-81 back then. I had a Vic20 so used to laugh dismissively at the graphics then go home to play Nightcrawler.
(, Fri 9 Jun 2006, 15:42, archived)
# so long ago
do i miss my BBC B, well it hooked me 2 elite.
(, Fri 9 Jun 2006, 16:03, archived)
# hahaha!
*flashbacks*
JK Grey's 3D Monster Maze?

[edit] That game made me look up 'posthumously' in the dictionary.
(, Fri 9 Jun 2006, 20:13, archived)
# Haha!
Awesome game, awesome post :)
(, Sat 10 Jun 2006, 8:31, archived)
# wonderful stuff squire!
another well deserved front page too :-)
(, Sat 10 Jun 2006, 18:28, archived)
#
Very woosome...

[pedant] Your VT clock should cut to black at 3 seconds [/pedant]
(, Sun 11 Jun 2006, 14:17, archived)